Cloud Game Streaming - Systems Engineer
- Location
- Greater London, England, United Kingdom
looking for an engineer to join the GDFT department, working on the design and optimisation of PlayStation’s real‐time game streaming technologies. You will contribute to the development of low‐latency video streaming systems across current and future PlayStation platforms, working on performance … critical areas spanning frame capture, media pipelines, codec configuration, system services and streaming transport. The role is particularly suited to engineers with a strong C/C++ background and experience working with native video or media systems, including embedded devices, TV firmware, set‐top boxes, consoles ...