Texturing Jobs in London

22 of 22 Texturing Jobs in London

Tech & VFX Artist - Talent Pool

London, England, United Kingdom
PTW
Python, MEL, or MaxScript) and tools development Strong understanding of shaders, rendering pipelines, and material creation in game engines like Unreal Engine or Unity Experience with 3D modeling and texturing tools such as Maya, Blender, Substance Painter, or ZBrush Knowledge of optimization techniques for performance across platforms Problem-Solving Skills : Strong analytical and debugging skills, with the ability to identify More ❯
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3D Designer Artist (Chinese Speaking Preferred)

London, England, United Kingdom
Eeze
markets to inspire fresh, innovative designs. Required Skills Proven experience as a 3D Designer/3D Artist in gaming, iGaming, animation, or related industries. Strong skills in 3D modeling, texturing, and rendering using Blender, Maya, 3ds Max, ZBrush, or similar tools. Proficiency in creating both high-poly and low-poly models. Understanding of visual storytelling, composition, and color theory. Experience More ❯
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Senior Technical Artist

London, England, United Kingdom
Hybrid / WFH Options
myGwork - LGBTQ+ Business Community
etc) Experience and technical understanding of 3D model optimization and performance Experience writing, modifying or optimizing shaders or other rendering effects. Experience with art production workflows such as modeling, texturing, rigging, animation, or lighting with HDRP/URP Intermediate skill with C# or another programming language You might also have: Experience with commercial/industrial data (CAD, BIM, GIS, LIDAR More ❯
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CG Generalist

London, United Kingdom
Publicis Groupe UK
meetings. Maintain high technical and artistic standards. Provide technical and creative solutions to challenges. Ensure clear communication with all stakeholders. Undertake additional responsibilities as needed. Qualifications Skills across modelling, texturing, look development, rigging, animation, FX, and/or rendering. Experience working with Maya, Houdini and Nuke Experience with ZBrush, Adobe Suite, Substance Painter, Mari, USD/Solaris and other industry More ❯
Employment Type: Permanent
Salary: GBP Annual
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Technical Artist

London, England, United Kingdom
Hybrid / WFH Options
Companiongroup
disciplinary teams. Self-motivated, organised, and able to work independently. Bonus Skills: Experience with material authoring tools like Substance Designer, Quixel, or MaterialX. Knowledge of procedural material workflows and texturing automation. Experience supporting stylised, hand-painted, or retro-futuristic art styles. Familiarity with console development (Switch, PlayStation, Xbox). Basic understanding of scripting or blueprinting in Unreal Engine for shader More ❯
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Hard Surface/Creature Modeler (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company (Germany) GmbH
creatures, hard-surface models, and production assets. We're looking for a skilled artist with a deep understanding of anatomy, form, function and technical workflows to collaborate with our texturing and creature development teams alongside our production crew. What You'll Do: Design and build 3D characters, digital doubles and creatures with a focus on anatomy, form, and realism, ensuring … they are ready for texturing, rigging, and animation. Create hard-surface models and support the construction of environmental assets when required. Utilise advanced modeling tools to craft the geometry and structure of models that meet the technical and artistic needs of production. Collaborate with a cross-functional team, including Animators, Texture Artists, and other Modelers, to achieve the desired look More ❯
Employment Type: Permanent
Salary: GBP Annual
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Visual Effects Artist

London, England, United Kingdom
StudioB
who will support and guide you every step of the way. Key Responsibilities: Artistic and technical skills: to work on all aspects of CG shots such as Modelling, Shading, Texturing, Lighting and Rendering. Creating : models, textures and photo-realistic digital matte paintings. Lighting and scene assembly: across shots or assets as required, and at times including characters and animation. Refining … and raise the standards for VFX Develop and sustain: efficient VFX pipelines Skills and Experience: High-level knowledge across multiple CG techniques including but not limited to: Tracking, Modelling, Texturing and Shading, FX simulation, Lighting, Matte Painting, Rendering and Compositing. Proven VFX pipeline experience having worked on advertisement and feature film. Be comfortable with both the creative and technical aspects More ❯
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Hard Surface/Creature Modeler (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
creatures, hard-surface models, and production assets. We're looking for a skilled artist with a deep understanding of anatomy, form, function and technical workflows to collaborate with our texturing and creature development teams alongside our production crew. What You'll Do: Design and build 3D characters, digital doubles and creatures with a focus on anatomy, form, and realism, ensuring … they are ready for texturing, rigging, and animation. Create hard-surface models and support the construction of environmental assets when required. Utilise advanced modeling tools to craft the geometry and structure of models that meet the technical and artistic needs of production. Collaborate with a cross-functional team, including Animators, Texture Artists, and other Modelers, to achieve the desired look More ❯
Employment Type: Permanent
Salary: GBP Annual
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Technical Artist

London, England, United Kingdom
SEGA
writing code in any language. (preferably python/C#) Knowledge and/or experience of shader creation HLSL and/or node based. Strong understanding of 3D modelling and texturing process. Working knowledge of industry-standard 3d content creation package(s) (e.g. 3dsmax, Maya, Blender) Excellent problem-solving and troubleshooting skills. Team focused with strong communication skills. Able to bridge More ❯
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Photogrammetrist

London, England, United Kingdom
Hybrid / WFH Options
Vertpaint Studios
Reality Capture. Nice-to-Haves (but not required): Skills in 3D software packages (e.g., ZBrush, Blender, Maya). Familiarity with UK-based architecture, landscapes, or environments. Knowledge of lighting, texture mapping, and asset optimization. Experience working on narrative-driven or horror games. Experience using Unreal Working Hours: This is a fully remote role, but candidates must be available to collaborate More ❯
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Tech Artist

London, England, United Kingdom
Epic Games
looking for a Tech Artist to join our team working on Fortnite. A successful candidate should have a broad knowledge of art creation for games. They should understand modeling, texturing and animation fundamentals. They should be able to combine geometry, materials, effects and UE Blueprints to create complex art. They should be able to work with a large team supporting … What we're looking for Must have a strong reel/portfolio showing executed game tech art Experienced knowledge of PBR principles and material editors Experience modeling and using texturing packagers such as Substance Designer and Painter Abilities in secondary areas such as modeling, skinning, animation, or lighting Desire and knowledge of how to push Unreal Engine further Desire to More ❯
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Senior Rendering Engineer

London, England, United Kingdom
Gamecompanies
MetaHuman organization in Epic and work closely with the Unreal Engine rendering team Responsible for optimizing and improving advanced character rendering infrastructure systems including hair rendering, texture streaming, virtual texturing, mGPU, etc Drive tools that go along with features and ensure they are usable and appropriate for artists and MetaHuman users across games and film Help support external clients by More ❯
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Lead Artist

London, England, United Kingdom
Hybrid / WFH Options
CCP Games
FPS set in the same universe of EVE Online. The ideal candidate will demonstrate superb artistic ability and technical understanding of real-time hard surface/weapon modelling and texturing within a game development team. Department: Art Location: London Responsibilities Collaborate with the Art Director and other Lead artists to support the project’s vision. Work closely with the Design … to technical constraints and performance targets while maintaining a high visual standard. Your Profile Essential: Proven experience at a Lead level in the video game industry. Exceptional modelling and texturing skills with a focus on sci-fi weapon and hard surface design. Strong understanding of PBR workflows and best practices for real-time rendering. Good understanding of what makes weapons More ❯
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Tools Engineer

London, England, United Kingdom
Epic Games
skills You’re user-focused, passionate, scrappy, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do. Experience with contemporary content creation (modeling and texturing) tools and workflows Experience with procedural content generation and mesh processing techniques EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits except for PMI (for dependents). More ❯
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Art Manager

London, England, United Kingdom
Arena Entertainment
About us MetaWin is a cutting-edge, multinational company specialising in online entertainment, real money gaming, and digital advertising, with a strong emphasis on blockchain and artificial intelligence. With office locations in Gibraltar, London, and Miami, we are dedicated to More ❯
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Art Manager

London, England, United Kingdom
MetaWin Limited
2 weeks ago Be among the first 25 applicants Get AI-powered advice on this job and more exclusive features. We’re a digital entertainment company creating engaging online platforms people love. With teams operating from London, Malta, and Gibraltar More ❯
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Texture Artist (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
Participate in team reviews and provide constructive feedback during dailies. Maintain productivity and meet deadlines while adhering to quality standards. What We're Looking For: Professional experience in VFX texturing with a portfolio demonstrating expertise in photorealistic assets. Proficiency in software such as Mari (preferred), Photoshop, Substance Designer, and node-based workflows. Experience creating assets in a film or production More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Texture Artist (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
Disney
feedback during dailies. Maintain a high level of productivity, meeting deadlines while ensuring your work meets our quality standards. What We're Looking For: Proven professional experience in VFX texturing with a portfolio that demonstrates expertise in texturing photorealistic assets. Proficiency in software such as Mari (preferred), Photoshop and Substance Designer as well as node based workflows. Proven experience in More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Environment Artist (All Levels) - ILM London

London, England, United Kingdom
Hybrid / WFH Options
Industrial Light & Magic
3D assets. Ensuring published environments function correctly in the pipeline. Work with the lighting department to ensure environments render efficiently and without errors. Creation of individual assets including modelling, texturing, look dev, and publishing. Sourcing suitable reference materials for required assets. Responsible for presenting lit and shaded environments for feedback. Working with lead environment artists to address any creative or More ❯
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Motion Designer - Junior/Middleweight

London, England, United Kingdom
INK
and After Effects An eye for design, and confident in putting ideas forward Strong animation skills, including a great sense of timing, and sharp keyframing abilities Strong lighting and texturing ability, with experience in developing style frames Previous experience in a design/animation studio is preferable Experience with Unreal Engine is desirable An interest in emerging technologies and techniques More ❯
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CG Generalist - Expression of Interest

London, England, United Kingdom
Outpost VFX
Description As a CG Generalist, you will be responsible for creating assets and helping out through the lifecycle of those by having a hand in disciplines such as modelling, texturing, look development, layout, and lighting, working collaboratively with Environment Artists to create ultra-real sets for Film & TV shots. Key skills: Experience working in Maya Houdini is a bonus! A More ❯
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Procedural Modelling, Surace & Texture Supervisor

London, England, United Kingdom
Hybrid / WFH Options
Hogarth Worldwide Ltd
effort. Procedural Supervisors will be responsible for overseeing the creation and development of these conventions. This role involves working closely with Python developers to define procedural specifications for modelling, texturing and surfacing systems, including asset shading, lighting, and scene compositing. This role reports to the ‘Global Director Of Vfx’ and will work closely with all our global CGI/VFX More ❯
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Texturing
London
25th Percentile
£65,000
Median
£70,000
75th Percentile
£75,000