the moment-to-moment experience at the heart of RuneScape's newest game? As a Senior Combat Designer on RuneScape: Dragonwilds, our open-world survival crafting game developed in UnrealEngine 5, you'll shape the core feel of the game, from the weight and flow of combat to the responsiveness of player movement, camera, and controls. Working … and quality across all player mechanics, combat and non-combat alike, so that traversal, exploration, and moment-to-moment gameplay feel equally polished. Build and iterate on mechanics in UnrealEngine 5 (Blueprints and data-driven tools), quickly bringing ideas into playable form and iterating based on testing. Partner with animation, engineering, audio, and VFX teams to deliver … of player control design, including input mapping, responsiveness, camera systems, and traversal mechanics. Strong expertise in combat system design, spanning melee, ranged, skills, and spells. Hands-on experience in UnrealEngine 5 (Blueprints, data-driven tools). A track record of balancing player systems for both challenge and accessibility across solo and co-op play. Strong cross-disciplinary More ❯
rendering techniques such as (3DGS/Neural Radiance Caching/Neural Textures). Mobile-specific GPU architecture knowledge. Understanding of industry frame generation and upscaling techniques. Industry leading game engine experience (UnrealEngine/Unity). If this role is of any interest please apply directly on LinkedIn or send a copy of your CV to nh More ❯
Job Title: Art Director (3D Art & Immersive Experiences) Location: Haverhill - Near Cambridge/Suffolk Department: Creative/Art Reports To: Chief Technology Officer About us A revolutionary AI solution, born out of a gaming studio based in Haverhill (Suffolk), who More ❯
Cambridge, Cambridgeshire, East Anglia, United Kingdom
Microtech Global Ltd
propose new ideas and develop new algorithms for real-time rendering applications, especially for 3D games. You should have a strong understanding of graphics algorithms used in game engines (Unreal, Unity), e.g., deferred shading/lighting, physics based rendering, advanced image processing, voxel-based global illumination, screen space reflection, occlusion culling, shadow algorithms, anti-aliasing algorithms, etc. Experience in … OpenGL, Metal, DirectX11 or 12 and/or OpenCL. Excellent programming skills using C or C++ Desired: PhD in relevant field Experience in rendering algorithms used in game engines (Unreal, Unity, CryEngine) is highly desirable More ❯