Sheffield, England, United Kingdom Hybrid / WFH Options
Steel City Interactive
experience as a Pipeline/Tools Programmer on one or more AAA titles. Strong knowledge of DCC tools such as 3DS Max, Maya, Substance Suite, and Houdini. Experience with UnrealEngine 4 or 5 pipelines and Tools. Experience with source control systems such as Git, Perforce etc. Expertise in creating tools, pipelines and workflows enabling others to do More ❯
Experience Proven experience as a Tools Engineer on one or more AAA titles. Strong knowledge of DCC tools such as 3DS Max, Maya, Substance Suite, and Houdini. Experience with UnrealEngine 4 or 5 pipelines and Tools. Experience with source control systems such as Git, Perforce etc. Expertise in creating tools, pipelines and workflows enabling others to do More ❯
Sheffield, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
have... Proven experience as a senior engineering leader in spatial computing, gaming, AR/VR/MR, or related fields. Expertise in real-time 3D graphics, game engines (Unity, Unreal, or WebXR), and immersive interaction design. Strong background in architecting and building scalable platforms, ideally in no-code/low-code environments. Deep understanding of networking, cloud computing, and More ❯
time A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique Excellent problem solving, debugging and optimisation skills Knowledge of relevant technologies (UnrealEngine, Unity and other proprietary engines) Experience with relevant platforms (PC, consoles) Flexible working: We were remote-friendly, way before it was cool. We want to give you More ❯
of excellence. Knowledge,Skills & Experience Proven Experience in graphics programming Deep knowledge of key technologies used in graphics programming for AAA games, such as C++ and HLSL. Experience with UnrealEngine 4 or 5 Rendering pipeline. An eye for aesthetics - the ability to discuss with artists what works visually and how to make it fit into a game. More ❯
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype More ❯
art teams to ensure seamless integration of gameplay features and systems. Knowledge,Skills & Experience Previous experience in shipping AAA titles Expert-level proficiency in C++ and deep understanding of UnrealEngine, ideally UE5 (including Gameplay Framework, Blueprints, and Engine subsystems). Proven experience in architecting game systems and leading technical direction on large-scale projects. Strong understanding More ❯
Sheffield, England, United Kingdom Hybrid / WFH Options
Steel City Interactive
art teams to ensure seamless integration of gameplay features and systems. Knowledge, Skills & Experience Previous experience in shipping AAA titles Expert-level proficiency in C++ and deep understanding of UnrealEngine, ideally UE5 (including Gameplay Framework, Blueprints, and Engine subsystems). Proven experience in architecting game systems and leading technical direction on large-scale projects. Strong understanding More ❯
Sheffield, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
art teams to ensure seamless integration of gameplay features and systems. Knowledge, Skills & Experience Previous experience in shipping AAA titles Expert-level proficiency in C++ and deep understanding of UnrealEngine, ideally UE5 (including Gameplay Framework, Blueprints, and Engine subsystems). Proven experience in architecting game systems and leading technical direction on large-scale projects. Strong understanding More ❯
Sheffield, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
and level-headed combat designer who will be proactive and will always be thinking about the player experience. You’ll gather feedback and action it where required. Responsibilities Using UnrealEngine 5 to build complicated prototypes and prove out combat design concepts. Balance new or already in place combat systems and data. Evaluate changes and understand their impact More ❯
Sheffield, England, United Kingdom Hybrid / WFH Options
Steel City Interactive Ltd
and level-headed combat designer who will be proactive and will always be thinking about the player experience. You’ll gather feedback and action it where required. Responsibilities Using UnrealEngine 5 to build complicated prototypes and prove out combat design concepts. Balance new or already in place combat systems and data. Evaluate changes and understand their impact More ❯
Sheffield, England, United Kingdom Hybrid / WFH Options
Steel City Interactive
authoring audio formats. • Experience of game audio scripting systems. • Demonstratable experience and knowledge of using Wwise (experience in FMOD a plus). • Demonstratable experience with implementing Wwise content into UnrealEngine, using sound designer facing tools. • Shipped at least one game, where you were heavily involved in audio design. Preferably console or PC. • Clear, concise and well written More ❯
is the value of the feature for the player and to the business. You’ll also feel right at home with creating prototypes and mechanics in blueprints in the UnrealEngine to prove out your designs. This is a full time permanent role(37.5 hours per week). Responsibilities · Take ownership of various features from end-to-end … the focal point for these features within the design team. · Designing game mechanics and game systems that help keep the player engaged and excited to play our games. · Using UnrealEngine 5 to build prototypes and prove out design concepts. · Collaborating with other designers and the game director to ensure that you are delivering features that surprise and … games industry as a Game Designer. · Shipped at least one game, where you were heavily involved in game design and gameplay features. Preferably console or PC. · Proficiency in using UnrealEngine 4 or 5 and the Blueprints system. · Excellent verbal and written communication skills. · Deep understanding of game mechanics and player value. · Be able to work independently and More ❯
the focal point for these features within the design team. Designing game mechanics and game systems that help keep the player engaged and excited to play our games. Using UnrealEngine 5 to build prototypes and prove out design concepts. Collaborating with other designers and the Head of Design to ensure that you are delivering features that surprise … years being responsible for multiplayer-based designs. Shipped at least one game, where you were heavily involved in multiplayer gameplay features, preferably console or PC. Proficiency in using UnrealEngine 5 and the Blueprints system. Clear, concise and well written game design documentation. Excellent verbal and written communication skills. Deep understanding of game mechanics, and those around multiplayer More ❯
designing, pitching, balancing, and implementing combat systems, analyzing their impact on player experience, and owning the combat design domain to ensure alignment with the game’s vision. Responsibilities Utilize UnrealEngine 5 to prototype and validate combat design concepts. Balance and evaluate combat systems and data. Assess changes and their impact on gameplay experience. Configure Force Feedback and More ❯
Sheffield, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
authoring audio formats. • Experience of game audio scripting systems. • Demonstratable experience and knowledge of using Wwise (experience in FMOD a plus). • Demonstratable experience with implementing Wwise content into UnrealEngine, using sound designer facing tools. • Shipped at least one game, where you were heavily involved in audio design. Preferably console or PC. • Clear, concise and well written More ❯
authoring audio formats. Experience of game audio scripting systems. Demonstratable experience and knowledge of using Wwise (experience in FMOD a plus). Demonstratable experience with implementing Wwise content into UnrealEngine, using sound designer facing tools. Shipped at least one game, where you were heavily involved in audio design. Preferably console or PC. Clear, concise and well written More ❯
communication skills. Deep understanding of game economies, mechanics and player value. Be able to work independently and as part of a team. Based in the UK. Proficiency in using UnrealEngine 4 or 5 and the Blueprints system (nice to have). What we offer Healthy work-life balance: 23 days annual leave (plus bank holidays), that increases More ❯
from samples using CLO3D. Develop digital garment patterns with CLO3D software. Assist team members with 3D development and production issues. Perform ad-hoc duties, such as exporting garments for Unreal rendering. #J-18808-Ljbffr More ❯