Level Designer
- Location
- Manchester, England, United Kingdom
whole. Design and implement gameplay content that pushes the boundaries and quality for Star Citizen. Implementation of mission flow and logic in our proprietary engine and visual scripting software. Assist in the creation of incredibly realistic and breath-taking environments by working closely with the Art Environment team … Design leads and balancing content based on playtesting. What do we expect from a Level Designer? Demonstratable knowledge of modern game engines (such as Unreal Engine 4/5, CryEngine or Unity) with examples of personal/professional work or group projects showcasing visual scripting and layouts. Able ...