work to fuel further growth of the business and your career. RESPONSIBILITIES: Work with the technical team to design and own systems in a multiplayer environment using C++ within UnrealEngine 4, initially on PC. Drive improvements throughout the codebase alongside the rest of the technical team. Build strong collaborative working relationships with all members of the team … and studio,regardless of discipline or seniority. Understand the audience and core goals and game ethos. REQUIREMENTS: A passion for UnrealEngine compliant C++ and game architecture systems. Proven track record of debugging, performance analysis and optimisation in games development. Familiarity with version control, continuous integration, bug tracking and code review systems. Proactive individual with a can-do … 3D geometry. Flexible individual able to impact and build consensus across interdisciplinary areas of a project. DESIRABLE: Experience with graphics programming Enthusiasm for working with rendering systems. Experience using UnrealEngine 4. Familiarity with Mobile and Console platforms. Experience applying Automated Testing with Unit and Integration tests. Familiarity with the constraints of developing networked games. Experience developing Games More ❯
and animations that enhance storytelling and user understanding. Create spatial UI concepts, immersive interactions, and UX elements for future mobility experiences. Build prototypes and visual tests using tools like UnrealEngine, Blender, or After Effects to validate interaction logic and aesthetics. Translate key UX narratives and vehicle use cases into impactful 3D content and immersive UI touchpoints. Contribute … Motion Design, Interaction Design, Visual Communication, or a related field. Strong portfolio demonstrating 3D experience design, motion graphics, interface storytelling, and visual craft. Proficiency in tools such as Blender, UnrealEngine, After Effects, Adobe CC, Figma, or equivalents. Bonus if experienced with real-time rendering, automotive HMI, or Unity. Passion for detail, narrative-driven design, and pushing the More ❯
related field is desirable, and a relevant teaching qualification (or be willing to work towards). Experience and knowledge of specific games design packages including Maya, Substance Painter and UnrealEngine is essential. Recent or current vocational experience in Games Design and of teaching games development, digital graphics and animation would be advantageous. You must be able to More ❯
processes are reviewed regularly to ensure efficiency and quality, while also proactively identifying new technologies and techniques that will improve our games for the player. REQUIRED SKILLS Unity or Unreal experience: Solid understanding of Unity (preferred) or Unreal, including optimization techniques and engine-specific features. 3D authoring tools: Proficiency in Maya, Substance Painter/Designer, Marmoset, ZBrush More ❯