3 of 3 Unreal Engine Jobs in West Lothian

Remote Principal Graphics Programmer: MSquared

Hiring Organisation
Improbable
Location
Livingston, West Lothian, UK
Principal Rendering Engineer in MSquared you will be responsible for maintaining and improving world leading technology. Areas for Impact Develop and maintain core graphics engine systems and tools. Optimize rendering performance, ensuring high framerates and efficient GPU/CPU memory usage across multiple hardware platforms and operating systems. Collaborate … closely with gameplay, engine teams and customers to deliver seamless and visually stunning experiences. Research and implement advanced, forward-looking rendering techniques to keep our technology at the industry’s forefront. Profile, diagnose, and resolve graphics-related bottlenecks and issues. We’d love to hear from ...

Remote Animation Programmer - Studio Elevation (Remote within the UK)

Hiring Organisation
Ndreams Limited
Location
Livingston, West Lothian, UK
need: Solid C++ programming skills and experience with animation systems in game engines Understanding of animation principles and real-time implementation Experience with Unreal Engine (especially Animation Blueprints and Control Rig) Awareness of VR development and performance considerations Strong problem-solving and communication skills The nice to haves ...

Remote Senior Technical Animator - Studio Elevation (Remote within the UK)

Hiring Organisation
Ndreams Limited
Location
Livingston, West Lothian, UK
develop and maintain animation systems, tools, and workflows. You’ll play a key role in ensuring animation content is efficiently integrated into the engine, while mentoring junior team members and driving technical innovation. The rundown: 12-month fixed term contract Full time (37.5 hours per week) Fully remote within … practices. Contribute to long-term planning of animation tech and tools. The skills you’ll need: Experience with animation systems in game engines (e.g., Unreal, Unity). Proficiency in Python, MEL, or similar scripting languages. Solid understanding of rigging, skinning, and animation principles. Experience with DCC tools like Maya ...