Network Programmer
- Hiring Organisation
- Steel City Interactive
- Location
- United Kingdom
experienced Network Programmer (Gameplay) with a strong focus on implementing and optimising replication systems, with experience working on multiplayer titles in Unreal Engine using C++. You’re comfortable working within established networking architectures, contributing to the performance, reliability, and correctness of networked gameplay systems. We’re looking … performance and stability, and ownership of features through integration, iteration, and ongoing support. Responsibilities · Implement, maintain, and optimise network systems, with a focus on Unreal Engine’s replication framework and runtime performance. · Improve replication efficiency, correctness, and bandwidth usage within existing systems. · Optimise network data transmission to minimise ...