Visual Effects Jobs in Hampshire

2 of 2 Visual Effects Jobs in Hampshire

Senior Unity Engineer

Farnborough, Hampshire, United Kingdom
Hybrid / WFH Options
Sky
watch the game from new angles, even participate in the action, on any device. As a Senior Unity Engineer, you'll help shape the visual language of this new medium, using and extending Cinemachine to capture the pace and energy of live events. If you're excited by the … gaming, and social TV experiences. Specifically, you'll: Build real-time interactive experiences in Unity, with a strong focus on camera work, timing, and visual storytelling Design and implement cinematic camera systems using Cinemachine and Timeline Work with lighting, shaders, animation systems, and visual effects to create … implementation What you'll bring Strong Unity development experience, ideally across multiple platforms (e.g. mobile, PC, WebGL, or TV) A background in 3D animation, VFX, or creative media production, with a clear understanding of visual composition and scene construction Deep familiarity with Unity's camera systems, particularly Cinemachine and More ❯
Employment Type: Permanent
Salary: GBP Annual
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Senior Technical Artist

southampton, south east england, United Kingdom
Hybrid / WFH Options
Kinetic Games
role in developing new tools, solving pipeline challenges, and ensuring that our game runs smoothly across multiple platforms. Your expertise will help push the visual quality of Phasmophobia while maintaining efficient workflows. Responsibilities: Collaborate closely with artists, designers, and programmers to create and maintain efficient, scalable art pipelines. Optimize … within Unity. Investigate, identify, and solve visual and technical issues during development. Support the art team with shader creation, material setup, lighting, and VFX integration. Ensure that assets meet both artistic and technical standards and work seamlessly within Unity. Stay up to date with the latest tools, techniques, and … To Have Experience developing for VR and console platforms (especially PSVR2). Knowledge of shader languages such as HLSL or Shader Graph. Experience with VFX tools and techniques. Interest or background in real-time lighting and rendering pipelines. Experience with version control systems such as Git, Perforce and Plastic. Benefits More ❯
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