Visual Effects Jobs in the UK excluding London

23 of 23 Visual Effects Jobs in the UK excluding London

Creative Technologist

South East London, England, United Kingdom
Tag
technologies. Workflow Support: Help develop and refine hybrid pipelines that combine modern technologies with traditional video, animation, and post-production processes. Creative-Technical Integration: Partner with designers, editors, and VFX artists to translate creative ideas into technically feasible solutions that enhance storytelling and visual impact. Tool Customization & Automation: Create scripts, templates, and lightweight tools to improve efficiency, consistency, and … knowledge of 3D tools (e.g., Blender, Cinema 4D, Maya) and render engines (e.g., Redshift, Octane, Unreal Engine). Strong skills in video editing and motion design software (e.g., After Effects, Premiere Pro, DaVinci Resolve). Experience with real-time engines (Unreal Engine or Unity) for prototyping or content creation. Basic scripting/programming proficiency (Python, JavaScript, or similar) for More ❯
Posted:

Lead Technical Artist

South East London, England, United Kingdom
Hybrid / WFH Options
Couch Heroes
You will report directly to the Art Director, working closely with design, engineering, and art to ensure our tools, pipelines, and assets are efficient, scalable, and aligned with the visual goals of the game. If you're excited by the idea of leading a small but ambitious team while getting your hands dirty solving complex technical challenges, then this … Lead technical problem-solving and support debugging of art-related performance issues (e.g., draw calls, LODs, shaders, memory usage) Oversee shader development, optimization, and documentation. Maintain a high-quality visual bar while meeting memory and performance budgets. Build and maintain procedural content generation pipelines. Team Leadership: Mentor Technical Artists to develop their skills and workflows. Review work, provide clear … Engine 5 (Blueprints, Material Editor, and optimization tools). Experience developing and maintaining art pipelines and custom tools (Python, C++, etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool More ❯
Posted:

Senior Technical Artist

Southampton, England, United Kingdom
Hybrid / WFH Options
Kinetic Games
You will play a key role in developing new tools, solving pipeline challenges, and ensuring that our game runs smoothly across multiple platforms. Your expertise will help push the visual quality of Phasmophobia while maintaining efficient workflows. Responsibilities: Collaborate closely with artists, designers, and programmers to create and maintain efficient, scalable art pipelines. Optimize art assets and scenes to … workflows and automate repetitive tasks within Unity. Investigate, identify, and solve visual and technical issues during development. Support the art team with shader creation, material setup, lighting, and VFX integration. Ensure that assets meet both artistic and technical standards and work seamlessly within Unity. Stay up to date with the latest tools, techniques, and best practices in real-time … work in the UK. Nice To Have Experience developing for VR and console platforms (especially PSVR2). Knowledge of shader languages such as HLSL or Shader Graph. Experience with VFX tools and techniques. Interest or background in real-time lighting and rendering pipelines. Experience with version control systems such as Git, Perforce and Plastic. Benefits: Competitive salary 5% Employer Match More ❯
Posted:

Senior Pipeline Engineer - Studio (UK)

Glasgow, United Kingdom
BlueSnap, Inc
advertisements. We are seeking a talented Senior Pipeline Engineer to join our dynamic pipeline team and contribute to the development, architecture, and implementation of cutting-edge production pipelines for VFX, animation, and virtual production. You will play a key role in creating innovative features for our existing tools and developing new ones as required. You will actively contribute to and … integrating render farm management systems such as Deadline. Requirements Must be legally authorized to work from Scotland. Minimum of 5-7 years of experience in pipeline development within the VFX, animation, or a related industry. In-depth knowledge of animation, modelling, rigging, and rendering pipelines. Strong proficiency in Python programming. Familiarity in Unreal Engine systems: Blueprints, Animation Blueprints, the UE More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Technical Designer

South East London, England, United Kingdom
Hybrid / WFH Options
Couch Heroes
rapid prototyping, feature integration, and scalable tool creation to help expand the game world. You will report directly to the Game Director , working closely with gameplay engineers, designers, animators, VFX, and audio teams to translate feature ideas into working systems. If you enjoy experimenting, building new mechanics, and mentoring junior designers while bringing gameplay ideas to life, this role is … guidance and mentorship to junior designers on technical skills and Unreal workflows. Work closely with gameplay engineers, combat designers, and level designers to ensure systemic consistency. Collaborate with animators, VFX, and audio teams to align feature implementation across disciplines. Share technical knowledge across the team to strengthen overall design capabilities. We’re Ideally Looking For: Must-Haves: 4-5+ More ❯
Posted:

Chief Technical Officer (Head of Virtual Production) Studio Ulster

Belfast, United Kingdom
Virtual Producer
will hold credits on at least three major international level productions as HoD/Virtual Production Supervisor or above and have more than 5-10 years of large scale VFX and real-time production experience working with some of the largest production companies globally. As the CTO and Head of Virtual Production, you will have oversight of all in-camera … right now. We need someone who is capable of understanding and unlocking the full potential of this highly innovative technology stack. Significant experience of research, development and innovation in VFX product and service delivery is also welcomed in an environment that is all about pushing boundaries and placing the story at the heart of the technology solution. Key Duties Technical … of high calibre technical professionals, fostering a culture of innovation and excellence to the highest possible standards.Collaboration: You will work closely with other departments, including creatives, production, art departments, VFX leads and administrative teams, to ensure seamless integration of technical solutions.Technical Standards: You will establish and maintain new benchmarks for the technical standards and quality of virtual production services in More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Principal Graphics Software Architect

Kings Langley, Hertfordshire, United Kingdom
Imagination Technologies
3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal). Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks). Experience with GPU profiling or API tracing tools. Knowledge of how to write and optimize graphics shaders or compute kernels. Understanding of both the More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Software Engineer (Gameplay)

Cambridge, Cambridgeshire, United Kingdom
Different Technologies Pty Ltd
artists. Contribute to the game design process and react to player feedback. Work with technical artists and testers to build and iterate compelling multiplayer moments with complex animation and VFX requirements. Requirements Develop and manage new features throughout their entire lifecycle, from initial concept to final release. Develop gameplay features in C++ and blueprints whilst working closely with game designers … artists. Contribute to the game design process and react to player feedback. Work with technical artists and testers to build and iterate compelling multiplayer moments with complex animation and VFX requirements. Bonus Skills At least 5 years of game development experience with Unreal Engine. Strong programming background and experience with using C++. Experience in creating features for a networked multiplayer More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Technical Support Engineer

Watford, Hertfordshire, United Kingdom
Hybrid / WFH Options
GPL Technologies
and leadership to creative companies by combining specialized industryexpertisewith excellence in engineering.Weare a rapidly growing technology services firm thatcater tosome of Hollywood's most notable movie studios, gaming companies, visual effects houses, and advertising firms.Our vision is to expand GPL's presence globally, building an elite force of technology specialists focused on empowering creatives to achieve new heights. More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

L2 Support Engineer (Nottingham based) Tech Nottingham

Nottingham, Nottinghamshire, United Kingdom
Hybrid / WFH Options
Nexgencloud
a rapidly growing IaaS company focused on providing innovative cloud solutions and infrastructure services. Our GPU cloud infrastructure solutions accelerate development in industries such as Artificial Intelligence & Machine Learning, VFX & Rendering, Data Science & IoT, and Computer Aided Engineering & MDO. We are dedicated to helping our clients navigate the complexities of the digital world and achieve success through cutting-edge, scalable More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Chief Technology Officer (CTO) - VFX

South East London, England, United Kingdom
Hybrid / WFH Options
Intellect Group
hybrid cloud infrastructure to empower creative teams and streamline delivery. Key Responsibilities Architect AI-driven workflows spanning acquisition to delivery Lead infrastructure development (cloud/on-prem) for scalable VFX and editorial operations Oversee the integration of machine learning tools across creative processes Drive R&D in AI-assisted VFX, editorial automation, and synthetic media Build and lead a world More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Bury, Greater Manchester, United Kingdom
Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Altrincham, Greater Manchester, United Kingdom
Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Leeds, West Yorkshire, United Kingdom
Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Leigh, Greater Manchester, United Kingdom
Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Bolton, Greater Manchester, United Kingdom
Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Posted:

Renderman Plugin Developer - Remote Europe

South East London, England, United Kingdom
Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Ashton-Under-Lyne, Greater Manchester, United Kingdom
Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Posted:

L2 Support Engineer- Nottingham Tech Nottingham

Nottingham, Nottinghamshire, United Kingdom
Nexgencloud
a rapidly growing IaaS company focused on providing innovative cloud solutions and infrastructure services. Our GPU cloud infrastructure solutions accelerate development in industries such as Artificial Intelligence & Machine Learning, VFX & Rendering, Data Science & IoT, and Computer Aided Engineering & MDO. We are dedicated to helping our clients navigate the complexities of the digital world and achieve success through cutting-edge, scalable More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Lecturer in IT

Slough, Berkshire, United Kingdom
Windsor Forest Colleges Group
eager to make their mark in the gaming industry. Our course is meticulously crafted to equip students with vital skills in game design, multimedia programming, visual effects (VFX) artistry, and software engineering. We aim to provide a thorough understanding of both the creative and technical facets of game development. Starting in 2024, we will introduce a new module More ❯
Employment Type: Permanent
Salary: GBP 30,612 - 44,091 Annual
Posted:

Lead Machine Learning Engineer

South East London, England, United Kingdom
Harnham
Role: Lead Machine Learning Engineer Salary: Up to £120,000 Location: London, fully on-site 5 days per week Drive innovation in 3D and visual realism at a deep tech startup pioneering the next generation of content creation tools. ROLE AND RESPONSIBILITIES Lead a concise team of MLEs, working at the intersection of 3D, rendering, texturing, diffusion models, and … visual effects Collaborate with founders and C-level leadership - report directly into the CTO Stay hands-on where needed, remaining close to the technical work SKILLS AND EXPERIENCE Required: At least 3+ years experience in a leadership position Strong experience in ML, 3D graphics, reconstruction, rendering, NERF, BDR, segmentation etc. all applied to images Strong mentoring and technical … skills, with experience managing multiple workstreams This role offers the opportunity to shape breakthrough technology in an industry-defining product. If you're passionate about the intersection of ML, visual realism, and 3D creation—get in touch. This role can sponsor! Apply below More ❯
Posted:

Machine Learning Applied Researcher

South East London, England, United Kingdom
Harnham
Machine Learning Researcher. The team is building next-generation tools that use image-based methods to capture and reproduce the physical properties of real-world materials — with applications spanning VFX, gaming, and digital content production. This role focuses on using image generation and diffusion models to predict the physical properties of real-world materials – helping to redefine how digital assets More ❯
Posted:

Machine Learning Engineer

South East London, England, United Kingdom
Harnham
Role: Machine Learning Engineer (MSc/PhD Graduate) Salary: £70,000 - £90,000 Location: London, fully on-site 5 days per week Drive innovation in 3D and visual realism at a deep tech startup pioneering the next generation of content creation tools. ROLE AND RESPONSIBILITIES Join a concise team of MLEs, working at the intersection of 3D, rendering, texturing … diffusion models, and visual effects Research and develop new methods for converting 2D images into detailed material properties (e.g. colour, roughness, texture) Work hands-on with diffusion models, GANs, and segmentation techniques (e.g. DINO) to enhance realism in 3D workflows SKILLS AND EXPERIENCE Required: Strong academics (MSc or PhD) in a relevant area Academic experience and an interest … material or image-based analysis problems This role offers the opportunity to shape breakthrough technology in an industry-defining product. If you're passionate about the intersection of ML, visual realism, and 3D creation—get in touch. This role can sponsor! Apply below More ❯
Posted:
Visual Effects
the UK excluding London
25th Percentile
£33,982
Median
£37,352
75th Percentile
£44,736
90th Percentile
£47,144