reviews, code reviews and following modern agile software development process Mentoring and coaching of junior team members Documentation of designs/implementations Required Skills and Experience: Strong expertise in Vulkan or other similar graphics APIs A strong understanding and practical experience of modern C++ programming Strong abstract reasoning skills with an ability to focus on key concepts at all levels More ❯
Huawei Technologies Research & Development (UK) Ltd
team working at the forefront of mobile GPU Software Architecture design. The successful candidate will work on investigating and designing existing and new features of 3D graphics APIs like Vulkan and DirectX and how these apply to current and future GPUs. You will approach this from a use-case and performance perspective, and work closely with software and hardware architects … its implications to internal and external partners. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and the workloads GPUs are likely to see, and thus what characteristics are important, in different scenarios such as gaming … or PhD in relevant discipline 5 or more years of experience in GPU software architecture or driver development Hands-on experience with one or more of the following technologies: Vulkan, OpenGL ES, Metal, or DirectX11 or 12 Desired: Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing) Knowledge of neural rendering, raytracing and mesh shading pipeline is plus. Creativity More ❯
experience) in Computer Science, EE, Imaging or related Expert-level C/C++ on Windows; strong performance profiling & SIMD experience Hands-on knowledge of DirectX 11/12 (or Vulkan/Metal) and shader programming Experience with image/video processing or real-time computer vision Clear thinking, problem-solving mindset, and concise technical communication Nice-to-haves Camera pipeline More ❯
experience) in Computer Science, EE, Imaging or related Expert-level C/C++ on Windows; strong performance profiling & SIMD experience Hands-on knowledge of DirectX 11/12 (or Vulkan/Metal) and shader programming Experience with image/video processing or real-time computer vision Clear thinking, problem-solving mindset, and concise technical communication Nice-to-haves Camera pipeline More ❯
experience) in Computer Science, EE, Imaging or related Expert-level C/C++ on Windows; strong performance profiling & SIMD experience Hands-on knowledge of DirectX 11/12 (or Vulkan/Metal) and shader programming Experience with image/video processing or real-time computer vision Clear thinking, problem-solving mindset, and concise technical communication Nice-to-haves Camera pipeline More ❯
Huawei Technologies Research & Development (UK) Ltd
a relevant discipline. Good understanding of rendering technologies and graphics pipelines. Strong programming skills: C/C++, Python. Desired: Good understanding of mobile GPU architecture principles. Good understanding of Vulkan or OpenGL graphic API. Good written and verbal communication skills. Self-motivated, well organized, and a good team player. More ❯
Our client is seeking a GPU Software Engineer for a 12-month contract based in Cambridge. The successful candidate will design and evaluate features for 3D graphics APIs like Vulkan and DirectX, focusing on performance and use cases for current and future GPUs. The role includes guiding hardware and driver roadmaps and communicating new technologies to stakeholders. Responsibilities: - Design and … discipline. - 5+ years of experience in GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. More ❯
Our client is seeking a GPU Software Engineer for a 12-month contract based in Cambridge. The successful candidate will design and evaluate features for 3D graphics APIs like Vulkan and DirectX, focusing on performance and use cases for current and future GPUs. The role includes guiding hardware and driver roadmaps and communicating new technologies to stakeholders. Responsibilities: - Design and … discipline. - 5+ years of experience in GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. More ❯
Our client is seeking a GPU Software Engineer for a 12-month contract based in Cambridge. The successful candidate will design and evaluate features for 3D graphics APIs like Vulkan and DirectX, focusing on performance and use cases for current and future GPUs. The role includes guiding hardware and driver roadmaps and communicating new technologies to stakeholders. Responsibilities: - Design and … discipline. - 5+ years of experience in GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. More ❯
Our client is seeking a GPU Software Engineer for a 12-month contract based in Cambridge. The successful candidate will design and evaluate features for 3D graphics APIs like Vulkan and DirectX, focusing on performance and use cases for current and future GPUs. The role includes guiding hardware and driver roadmaps and communicating new technologies to stakeholders. Responsibilities: - Design and … discipline. - 5+ years of experience in GPU software architecture or driver development. - Strong programming skills in C++. - Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12. More ❯
Cambridge, Cambridgeshire, United Kingdom Hybrid / WFH Options
Arm Limited
ensuring long-term technical success. Required Skills and Experience : Proven industry experience in graphics engineering, with a strong focus on optimization and debugging. Deep expertise in modern graphics APIs (Vulkan, OpenGL ES, DirectX, Metal). Proficient in C/C++ and shading languages (GLSL/HLSL). Skilled in GPU performance profiling and debugging using tools like RenderDoc, Nsight, and More ❯
Design Engineering. Intern GPU Software Engineer : Develop groundbreaking GPU software using C/C++ programming, computer architecture knowledge and experience with 2D/3D graphics standards like Direct3D 12, Vulkan, OpenGL, or OpenGL ES. Location: Raanana, Israel. Department: Software Engineering. Our Global Ecosystem With offices around the world, Arm is a global ecosystem of true diversity, innovation, and collaboration. Each More ❯
Social network you want to login/join with: Job Title: Vulkan/OpenGL Developer Location: Remote Type: Permanent Our client is seeking an experienced developer to join their graphics team on a fully remote basis. Required Skills: - Proficient in at least one of the OpenGL or Vulkan APIs - Candidates must be used to working in an open-source environment More ❯
Cambridge, Cambridgeshire, United Kingdom Hybrid / WFH Options
Arm Limited
performance-critical driver for GPU hardware, including scheduling and memory management for Linux and Android OSs. You will provide the foundations that will make the Mali GPU implementation of Vulkan, OpenGL and OpenCL simply the best in the market. Responsibilities: Participating in all phases of software development - including design, implementation, testing, code review and documentation. Leading software designs in coordination … multiple teams. Extensive experience with ARM embedded systems, including performance optimization and hardware bring-up. Familiar with Android system software development and debugging. Interest in graphics and compute APIs - Vulkan, OpenGL ES, OpenCL. Experience in developing production-grade software for commercial organizations, with an emphasis on high-quality, maintainable code. Arm GPU Engineering Group: We produce graphics processing hardware and More ❯
Watford, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
Hemel Hempstead, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
highest imaginable standard. You'll have: Experience with GPU architecture or similarly large, complex systems A good understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL An understanding of digital ASIC design methodologies and constraints The ability to plan, estimate and track your own work Experience in independently driving architecture exploration activities that More ❯
of 5+ years in commercial software development in a graphics-related field. In-depth knowledge of at least one modern 3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal). Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks). Experience with GPU profiling or API More ❯
Role Overview We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our clients GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. Key Responsibilities Design, implement, and maintain Vulkan drivers tailored to our custom GPU architecture. Ensure … full conformance with the Vulkan API and optimise performance across varied use cases. Develop shader compilers and runtime components within the Vulkan software stack. Optimise both graphics and compute pipelines for a vector core-based architecture. Work closely with hardware engineers to inform and influence architectural decisions. Investigate and resolve driver-related issues across multiple applications and environments. Contribute to … internal documentation and developer-facing resources. Requirements A minimum of 5 years’ experience in graphics driver development. Strong understanding of the Vulkan API and modern graphics programming techniques. Proven experience with GPU architectures and low-level driver implementation. Solid grasp of graphics and compute pipeline concepts. Experience working with LLVM-based compiler technologies (desirable). Familiarity with open-source hardware More ❯
Role Overview We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our clients GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. Key Responsibilities Design, implement, and maintain Vulkan drivers tailored to our custom GPU architecture. Ensure … full conformance with the Vulkan API and optimise performance across varied use cases. Develop shader compilers and runtime components within the Vulkan software stack. Optimise both graphics and compute pipelines for a vector core-based architecture. Work closely with hardware engineers to inform and influence architectural decisions. Investigate and resolve driver-related issues across multiple applications and environments. Contribute to … internal documentation and developer-facing resources. Requirements A minimum of 5 years’ experience in graphics driver development. Strong understanding of the Vulkan API and modern graphics programming techniques. Proven experience with GPU architectures and low-level driver implementation. Solid grasp of graphics and compute pipeline concepts. Experience working with LLVM-based compiler technologies (desirable). Familiarity with open-source hardware More ❯
watford, hertfordshire, east anglia, united kingdom
microTECH Global LTD
Role Overview We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our clients GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. Key Responsibilities Design, implement, and maintain Vulkan drivers tailored to our custom GPU architecture. Ensure … full conformance with the Vulkan API and optimise performance across varied use cases. Develop shader compilers and runtime components within the Vulkan software stack. Optimise both graphics and compute pipelines for a vector core-based architecture. Work closely with hardware engineers to inform and influence architectural decisions. Investigate and resolve driver-related issues across multiple applications and environments. Contribute to … internal documentation and developer-facing resources. Requirements A minimum of 5 years’ experience in graphics driver development. Strong understanding of the Vulkan API and modern graphics programming techniques. Proven experience with GPU architectures and low-level driver implementation. Solid grasp of graphics and compute pipeline concepts. Experience working with LLVM-based compiler technologies (desirable). Familiarity with open-source hardware More ❯
are looking for a skilled and motivated Senior Software Engineer to expand the Compiler team supporting the Mali mobile IPs. We support Graphics and Compute APIs (OpenGL ES, OpenCL, Vulkan) in our LLVM-based compiler, and work on improving the GPU technologies that the mobile and automotive markets will see in years to come. Responsibilities: Analysing Graphics and Compute content … Mali GPUs Required Skills and Experience: Experience with compiler development “Nice To Have” Skills and Experience: Knowledge of the LLVM compiler framework Familiarity with one Graphics API (DirectX, OpenGL, Vulkan) In Return: You will have the chance to make a difference by influencing future Graphics APIs, GPU architectures and instruction sets! #J-18808-Ljbffr More ❯
Cambridge, Cambridgeshire, United Kingdom Hybrid / WFH Options
Arm Limited
performance-critical driver for GPU hardware, including scheduling and memory management for Linux and Android OSs. You will provide the foundations that will make the Mali GPU implementation of Vulkan, OpenGL and OpenCL simply the best in the market. Responsibilities: Participating in all phases of software development - including design, implementation, testing, code review and documentation. Leading software designs in coordination … Experience with ARM embedded systems. Experience with different testing/debugging tools and script languages. Familiar with Android system software development and debugging. Interest in graphics and compute APIs - Vulkan, OpenGL ES, OpenCL. Experience in software development for a commercial organisation. Experience in developing and contributing to open source software In return: We produce graphics processing hardware and software products More ❯
Watford, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
on the latest projects and develop/optimize graphic features using Unreal Engine mainly on console gaming. Requirements: Experienced working with Unreal, C++ Shader programming Worked with APIs i.e Vulkan and DirectX Worked on Console game development and has previously shipped a game/project If this position is of interest and you match the requirements listed. Please do reach More ❯
Engineering (BSEE/BSCS required, MS/PhD preferred). Expertise in graphics algorithms and a deep understanding of game rendering pipelines. Strong knowledge of graphics APIs such as Vulkan, OpenGLES, Metal. Excellent team player with a self-motivated and results-driven mindset. Desirable: Experience in advanced rendering algorithm development . Hands-on experience with 3D Gaussian Splatting and game More ❯