with multi-platform build tools and compilation processes. Hands-on debugging and profiling skills, especially in memory management. Preferred Qualifications: Experience with graphics APIs such as OpenGL/EGL, Vulkan, Metal. Knowledge of cross-device dependency management. Familiarity with game engines and related technologies. Deep understanding of browser internals like WebKit, Chromium, Cobalt, React Native. Experience with streaming protocols (DASH More ❯
City of London, London, United Kingdom Hybrid / WFH Options
Platform Recruitment Limited
of engineers developing truly novel solutions. About you: C++ is your strongest language Ideally experience in Video or Audio Processing Experience writing performance-critical software Exposure to GPU technology (Vulkan API, OpenGL, OpenCL, CUDA etc.,) Relevant degree Full details are available. Please don't hesitate to get in touch with maxATplatform-recruitment.com to learn more. More ❯
of engineers developing truly novel solutions. About you: C++ is your strongest language Ideally experience in Video or Audio Processing Experience writing performance-critical software Exposure to GPU technology (Vulkan API, OpenGL, OpenCL, CUDA etc.,) Relevant degree Full details are available. Please don't hesitate to get in touch with (email address removed). com to learn more. More ❯
resolve graphics-related bottlenecks and issues. We'd love to hear from you if you have: Strong expertise with modern real-time graphics APIs such as Direct3D, Metal , and Vulkan . Proficiency in C++, with a focus on performance-critical systems. Performance optimization skills, including hands-on experience with profiling and debugging tools like NVIDIA NSight, RenderDoc , and PIX . More ❯
Engineer Country: United Kingdom Location: London Sector: Software Engineer Job Type: Permanent Technologies: 3D Graphics Programming Direct X Architecture Direct X 12 Shader Programming Programming C/C++ Rendering Vulkan Virtual Reality Maths Computer Science SDK GI/Ray Tracing PC/Console graphics API's API Gaming Consoles developer SENIOR GRAPHICS ENGINEER/London/C++/Gaming Endeavour … development experience including strong C++ programming and graphics programming skills with experience of working on graphics for PC/console using the latest low-level Graphics APIs (e.g. DirectX12, Vulkan or Platform SDKs for current gen consoles). Desirable skills: Experience of modern GI/raytracing techniques Experience with a physically based rendering pipeline Experience of working with Virtual Reality More ❯
Strong software engineering skills in C++ and Python, including performance critical CV/ML code on Linux or embedded platforms. Familiarity with GPU or edge AI acceleration (CUDA, TensorRT, Vulkan, or similar). Demonstrated ability to deliver production quality, well tested code in collaborative, fast moving environments. Preferred Qualifications Familiarity with GPU or edge AI acceleration (CUDA, TensorRT, Vulkan, or More ❯
Role Overview We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. This position will be for a 9 month contract initially. Key Responsibilities Design, implement, and maintain … Vulkan drivers tailored to our custom GPU architecture Ensure full conformance with the Vulkan API and optimise performance across varied use cases Develop shader compilers and runtime components within the Vulkan software stack Optimise both graphics and compute pipelines for a vector core-based architecture Work closely with hardware engineers to inform and influence architectural decisions Investigate and resolve driver … issues across multiple applications and environments Contribute to internal documentation and developer-facing resources Requirements A minimum of 5 years' experience in graphics driver development Strong understanding of the Vulkan API and modern graphics programming techniques Proven experience with GPU architectures and low-level driver implementation Solid grasp of graphics and compute pipeline concepts Experience working with LLVM-based compiler More ❯