Guildford, Surrey, United Kingdom Hybrid / WFH Options
Ecm Selection
This highly successful and expanding company are seeking a Simulation Software Engineer to help develop advanced software for geophysical modelling and industrial process simulation. With a global client base and an ambitious growth strategy, this company offers a dynamic environment More ❯
would be desirable. - Strong numeracy and understanding of mathematical modelling. - Experience with CUDA, multithreading, AI/ML would be advantageous. - Any exposure to 3D/2D graphics development (OpenGL, Vulkan) would be beneficial. The company offers an excellent remunerations package including annual bonus and significant enhanced pension contributions as well as private health and dental insurance. The role is based More ❯
would be desirable. Strong numeracy and understanding of mathematical modelling. Experience with CUDA, multithreading, AI/ML would be advantageous. Any exposure to 3D/2D graphics development (OpenGL, Vulkan) would be beneficial. The company offers an excellent remunerations package including annual bonus and significant enhanced pension contributions as well as private health and dental insurance. The role is based More ❯
Guildford, Surrey, United Kingdom Hybrid / WFH Options
ECM Selection (Holdings) Limited
o Geomechanical and geological modelling including deformation modelling. o 2D and 3D kinematic modelling techniques. o Fracture modelling. Additional experience with: GUI development (Qt, QML); 3D graphics toolkits (OpenGL, Vulkan or shaders); CI experience (CMake, JIRA, Git, Jenkins); GIS development tools (GDAL API, MapBox API); multithreading/parallel computing (GPU programming or CUDA); MATLAB/Python scripting for mathematical/ More ❯
Guildford, Surrey, United Kingdom Hybrid / WFH Options
Ecm Selection
fault seal analysis. Geomechanical and geological modelling including deformation modelling. 2D and 3D kinematic modelling techniques. Fracture modelling. Additional experience with: GUI development (Qt, QML); 3D graphics toolkits (OpenGL, Vulkan or shaders); CI experience (CMake, JIRA, Git, Jenkins); GIS development tools (GDAL API, MapBox API); multithreading/parallel computing (GPU programming or CUDA); MATLAB/Python scripting for mathematical/ More ❯
Portsmouth, Hampshire, United Kingdom Hybrid / WFH Options
Gregory Martin International
C++ programming. Experience with Unreal Engine and UE C++. Experience with Unity Engine and C#. Experience with Python. Experience with Virtual Reality. Ability to solve complex problems. Familiarity with Vulkan and Robotics. Able to regularly travel to Portsmouth office. UK National or Joint National. Willing and eligible to gain UK SC Security Clearance. Interest or experience in Military Simulation and More ❯
South East London, England, United Kingdom Hybrid / WFH Options
European Tech Recruit
algebra Experience deploying SLAM in industrial or embedded environments Proficient in modern C++ development Preferred Familiarity with machine learning for semantic/geometric inference. Experience in GPU computing, e.g. Vulkan, CUDA, OpenCL or Metal Exposure to embedded systems development. Feel free to also refer someone you may know who could be good for the role. If they are successfully placed … we offer a great referral scheme! Key words – Visual-inertial Odometry/SLAM/Computer Vision/Robotics/CUDA/Vulkan/OpenCL/Metal/Sensor Fusion/Embedded Systems/Semantic Inference/Geometric Inference/C++/Spatial AI By applying to this role, you understand that we may collect your personal data & store & process it More ❯
South East London, England, United Kingdom Hybrid / WFH Options
European Tech Recruit
in deploying SLAM solutions. Proficiency in C++. Desirable experience: PhD in computer vision or robotics. Experience with machine learning techniques for geometric & semantic estimation. GPU programming skills (CUDA, OpenCL, Vulkan, Metal). Experience with embedded software development. If this role is of any interest please apply directly on LinkedIn or send a copy of your CV to nh@eu-recruit.com. More ❯
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
Key Responsibilities: Develop and maintain compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance for key workloads Contribute to More ❯
industry, ideally in AAA or high-quality AA production environments. Ability to communicate clearly to enable collaboration across disciplines. Solid experience with modern graphics APIs such as DirectX 12, Vulkan, or console-specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or More ❯