Remote ZBrush Jobs

4 of 4 Remote ZBrush Jobs

Hard Surface Artist

London, United Kingdom
Hybrid / WFH Options
Gunzilla Games
concepts and ideas Experience with creating PBR materials Functional knowledge of articulation and mechanical aptitude Proficiency in industry leading DCC tools such as Substance Painter, Maya, Blender,3ds Max, ZBrush, Fusion 360, Mol, etc. Good communication and interpersonal skills and willingness to help everyone excel Strong understanding of form and silhouette Solid understanding of current high-end, real-time More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Photogrammetrist

United Kingdom
Hybrid / WFH Options
Vertpaint Studios
models. Strong organizational skills and the ability to work independently. Experience with photogrammetry software like Reality Capture. Nice-to-Haves (but not required): Skills in 3D software packages (e.g., ZBrush, Blender, Maya). Familiarity with UK-based architecture, landscapes, or environments. Knowledge of lighting, texture mapping, and asset optimization. Experience working on narrative-driven or horror games. Experience using More ❯
Posted:

Photogrammetrist

London, England, United Kingdom
Hybrid / WFH Options
JR United Kingdom
models. Strong organizational skills and the ability to work independently. Experience with photogrammetry software like Reality Capture. Nice-to-Haves (but not required): Skills in 3D software packages (e.g., ZBrush, Blender, Maya). Familiarity with UK-based architecture, landscapes, or environments. Knowledge of lighting, texture mapping, and asset optimization. Experience working on narrative-driven or horror games. Experience using More ❯
Posted:

Photogrammetrist

Hounslow, England, United Kingdom
Hybrid / WFH Options
JR United Kingdom
models. Strong organizational skills and the ability to work independently. Experience with photogrammetry software like Reality Capture. Nice-to-Haves (but not required): Skills in 3D software packages (e.g., ZBrush, Blender, Maya). Familiarity with UK-based architecture, landscapes, or environments. Knowledge of lighting, texture mapping, and asset optimization. Experience working on narrative-driven or horror games. Experience using More ❯
Posted: