Simulation Engineer

Simulation Engineer

Luton OR Edinburgh

6-month contract

Paying up to £55p/h (InsideIR35)

Please note - due to the nature of the work, you will need to hold or be eligible to obtain a high level of UK Security clearance – please only apply if suitable

Key Responsibilities:

  • Lead engine-driven projects from concept through delivery, building demos, bespoke tools, and integrated simulations.
  • Exploit and extend game and simulation engines to meet performance, quality, and interoperability goals.
  • Design and implement robust systems using C++, Python, and Lua to automate workflows and integrate third-party tools.
  • Drive engine maintenance and optimisation, including profiling, memory and CPU tuning, and platform-specific improvements.
  • Collaborate across disciplines with systems engineers, software teams, Human Factors designers, and IT to deliver cohesive solutions.
  • Rapidly prototype and iterate, turning experimental ideas into validated features and production-ready components.
  • Mentor and document: capture knowledge, run workshops, and support junior engineers to raise team capability.

Required Skillset & Experience

  • Degree in a STEM field, ideally to Masters level.
  • Experience with animation pipelines, 3D modelling, or content creation workflows.
  • Familiarity with HLA, DIS, or other simulation interoperability standards.
  • Background in UX/HMI design or human-in-the-loop simulation.
  • Proven experience as a game developer, engine engineer, or simulation engineer working with commercial game engines (Unreal, Unity, or similar).
  • Good C++ skills and practical experience with Python and Lua scripting.
  • Demonstrable track record of engine exploitation: profiling, optimization, custom module/plugin development, and toolchain integration.

Job Details

Company
Advanced Resource Managers
Location
Luton, England, United Kingdom
Posted