Unity Technical Artist Developer

CayPlay Studios is looking for a talented and proactive Unity Technical Artist Developer to join our team and help scale Waterpark Simulator, a humorous tycoon-style first-person simulator currently in Steam Early Access. This role will play a key part in improving visual quality, performance, and production workflows as we continue development toward full release and future console ports.

If this sounds like a fit, please email your resume to techartist@cayplay.com

This position begins as a 3-month contract, with the opportunity to transition into a full-time role based on performance and team fit.

What you’ll do

• Optimize game visuals and performance across the project (textures, shaders, keywords, materials, draw calls, memory usage)

• Independently profile the game (Unity Profiler, Frame Debugger), find bottlenecks, and propose realistic solutions

• Set up and maintain prefabs, materials, and assets in Unity with performance in mind

• Work closely with artists to ensure assets meet technical and performance requirements, and offer clear alternatives when something doesn’t work

• Collaborate with programmers to improve rendering, asset workflows, and runtime performance

• Apply and balance techniques like texture atlasing, trim sheets, GPU instancing, SRP Batcher, and Addressables

• Support a live Early Access project on the path to full release and console ports

• Assist with console optimization and preparation (PlayStation and Xbox Series X/S)

Requirements

• Strong experience as a Unity Technical Artist on commercial projects

• Solid understanding of real-time rendering and performance optimization

• Confident work with Blender (required) and Unity asset pipelines

• Ability to write simple technical scripts or tools for Unity and/or Blender to improve workflows

• Experience optimizing draw calls, texture & memory budgets, shaders and material variants

• Hands-on experience with Unity Profiler and Frame Debugger

• Ability to balance visual quality, performance, and development time

• Proactive mindset: able to execute assigned tasks but also spot and raise issues independently

• Comfortable working with both artists and programmers

• Ability to explain technical limitations to artists clearly and propose practical alternatives

• Blender experience

• Located roughly in the European time zone

Bonus

• Experience with console development or porting (PlayStation / Xbox)

• Experience writing Blender Python scripts for asset preparation or optimization

• Background in simulator or tycoon-style games

• Experience supporting live or Early Access projects

• Familiarity with VFX optimization (Shader Graph, particles, VFX Graph)

We are building for long-term growth and are looking for someone who wants to take ownership, raise the bar technically, and contribute meaningfully to a live project with strong momentum.

Job Details

Company
CayPlay
Location
United Kingdom
Posted