Remote Vulkan/OpenGL Software Developer (Remote/Anywhere)

Collabora is looking for a passionate and enthusiastic open-source software developer, with good knowledge of at least one of OpenGL or Vulkan, to join our ever growing geographically-distributed Graphics domain team.

The full job description covers all associated skills, previous experience, and any qualifications that applicants are expected to have.

Required Skills Good knowledge of at least one of the OpenGL or Vulkan APIs
Experience developing on Linux systems
Knowledge of open source development methodologies and relevant open source communities
Good English language skills (both verbal and written)
Ability to work and communicate in an online fully distributed environment

Desirable Skills (The below are skills that to some degree will be useful at the start of your career within Collabora. Training and opportunities for development will be offered) Experience profiling and optimizing application's use of the GPU
Experience with developing GPU compilers
Direct contributions to the Mesa 3D Graphics Library
Experience leading teams to understand and define constraints, requirements and solutions
Good communication with customers and upstream communities
Self-learning skills to get sufficient knowledge of Collabora's services, business model, project delivery life cycle and other related technical domains

Collabora's Graphics team contributes to the entire Linux Graphics stack, from the Linux kernel up to the display servers, including but not limited to GPU and display kernel drivers, Wayland/Weston, OpenGL, Vulkan and other open-source graphics drivers within the Mesa 3D Graphics Library for different customers’ projects in various market verticals. xehkeey

#LI-Remote
Remote working/work at home options are available for this role.

Job Details

Company
Collabora
Location
Longfield, Kent, UK
Hybrid / Remote Options
Posted