Unity Senior Environment Artist - Remote
Digital Shamans are professional video game developers and freelance artists, whose common passion is creating art for video games.
We form an outsourcing studio to help developers make their games faster, while raising artistic, emotional and production value.
We concept design and create fully functional, performance friendly 3d game assets and environments.
Also providing assistance in game development itself, accessing project repositories and work in game engines.
In our core is a small, collaborative, quality and self-development oriented savvy team, which consists of both game dev veterans and bold young artists.
Digital Shamans stands strongly about work-life balance and create a bubble of working environment where respect, appreciation and understanding are essential and decisions are being made in respect of our established values. Where every team member is valued for the perspectives and results brought to the table.
Nothing done well is insignificant.
About The Role:As a freelance Unity Environment Artist, you will be working remotely on project assignment-base, from anywhere in the world and with full flexibility in regard to working hours.
Joining us in creating expansion content for the critically acclaimed, realistic in style, VR shooter on Oculus Quest 3, developed using Unity.
Responsibilities and Expectations:Responsibilities for this role include, but are not limited to the following:
- Creating interesting, appealing and performance friendly combat arenas (locations) of high artistic value and technical quality, by working independently and collaboratively with other artists and level designers.
- Level art; set dressing, setting up lighting, atmospheric & vfx effects, etc. Assisting in level prototyping.
- Utilizing, implementing and curating (if needed), the existing assets from our assets library or marketplaces.
- Creating new substance materials, textures and 3d assets ranging from bespoke hero assets to modular environmental assets. Including destructible and interactive assets with simplest of animations.
- Baking lightmaps, creating collisions, occluders and other technical meshes.
- Providing frequent updates and participating in feedback loops.
- Working with and testing the levels in Oculus Quest 3 on a daily basis.
- Taking ownership of visual aspects of environments and related assets, by reassuring their quality and compatibility throughout production, until final sign off.
- Knowing and expressing production needs.
- Contributing to existing pipelines, style guides, technical guides and studio best working practices.
Enriching and maintaining overall visual game design, creating interesting and believable environments or assets within technical constraints.
- Skills representing 6+ years of relevant professional experience as an artist and a portfolio supporting it.
- Among multiple titles you worked on, at least one that was released, was made in Unity Engine.
- Proficiency and experience with the whole environment art content creation process with Unity.
- Experience with game art content creation process. Based either on references or concepts.
- Experience working in both environments; office studio and from home as a freelancer is welcomed.
- Understanding the importance of communication and collaborative problem-solving skills.
- Growth mindset. Critical and independent thinking.
- High level of creativity and independence with little oversight.
- Being a self driven and assertive individual with developed good tasks and time management skills & practices.
- Proven ability to prioritise and execute ideas within a time schedule and other production requirements.
- Successfully handling undertaken scope of work and responsibilities, while working with a bigger picture in mind.
- Strong foundation of art skills.
- Understanding of composition, form, colour and light in relation to crafting environments.
- Understanding what makes the environment interesting, believable and appealing.
- Great sense of spatial relations, structural logic, colours, composition, purpose, form and styles.
- Ability to provide clear and consistent feedback and critique based on art direction and any technical considerations.
- Experience with and strong understanding of current generation production pipelines and workflows.
- Strong understanding of modular asset creation and use workflows.
- Understanding of level design requirements and meaning of gameplay and storytelling in environment creation.
- Strong narrative and environmental storytelling skills with regards to set dressing and world building.
We're a super friendly, tight-knit team of passionate creatives who value growth, empathy, and collaboration.
If you bring passion and experience, even more exciting opportunities may open up for you!
We foster a culture centered around continuous personal and professional development, and we’re proud to support that every step of the way.
Freelance artists may get the opportunity to join Digital Shamans core team, with fixed term contract or employment (English residents only).
How to Apply?Please apply by sending your application on the address: jobs@digitalshamans.co.uk
- Company
- Digital Shamans Ltd
- Location
- West London, UK
Hybrid / WFH Options - Posted
- Company
- Digital Shamans Ltd
- Location
- West London, UK
Hybrid / WFH Options - Posted