GPU Software Architect – Vulkan / DirectX / Graphics APIs (Graphics & GPU Architecture)
GPU Software Architect – Vulkan / DirectX / Graphics APIs (Graphics & GPU Architecture)
We are currently partnered with an innovative technology organisation developing next-generation GPU and graphics technologies. They are looking to hire a GPU Software Architect to help define and shape future graphics API features and GPU software architecture for advanced rendering workloads.
Key responsibilities
- Design and develop new features for modern 3D graphics APIs
- Investigate and evaluate enhancements to graphics APIs and their implications on GPU hardware and software architecture
- Draft API extensions and contribute to technical specifications and interface definitions
- Prototype API and interface changes to validate architectural concepts and workflows
- Collaborate with hardware architects and driver development teams to influence future GPU architecture decisions
Key requirements
- BSc, MSc, or PhD in Computer Science, Electrical Engineering, Graphics, or related discipline
- 4+ years of experience in GPU software architecture, graphics software, or driver development
- Hands-on experience with one or more modern graphics APIs such as Vulkan, OpenGL ES, DirectX 11/12, or Metal
- Strong understanding of graphics rendering pipelines, GPU architectures, and modern rendering workloads
Keywords:
GPU Architecture / Graphics APIs / Vulkan / DirectX / OpenGL ES / Metal / GPU Software / Graphics Rendering / Ray Tracing / Mesh Shading / Neural Rendering / Driver Development / C++ / Real-Time Rendering / Graphics Pipeline / GPU Performance / Graphics Engineering
If you are interested in this position, please send a CV to Alistair@eu-recruit.com
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