GPU Consultant
The role combines low-level systems programming with open source collaboration. You will work alongside experienced graphics engineers, develop genuine expertise in how modern GPUs work from the kernel up, and grow into a contributor that the broader open source graphics community knows by name.
Location: Fully remote
Travel: Optional conference attendanc
What we’re looking for Required-
Vulkan - solid understanding of the core spec; command buffers, render passes, synchronisation, memory management and pipelines. Familiarity with Vulkan validation layers and debugging workflow
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Basic understanding of GPU hardware concepts - queues, tilers vs IMR, memory hierarchies
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Linux kernel basics - comfortable reading and navigating kernel code
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DRM fundamentals - GEM/buffer management, dma-buf/prime buffer sharing, fence and sync objects, GPU job submission paths
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Mesa architecture awareness - Gallium, driver structure
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Basic understanding of how userspace drivers interact with kernel
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C and C++ - comfortable with pointer arithmetic, memory management, kernel-style coding
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Git - mailing list patch workflow (not just GitHub PRs)
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Comfortable reading specs and documentation independently
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Not afraid of large unfamiliar codebases
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Open source contribution mindset - code review, public communication, upstream first
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Existing Mesa or kernel patch history
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Experience with a specific GPU family (ARM/AMD/Intel)
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Python for tooling/scripting
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Rust programming skills
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Understanding of KMS fundamentals or Wayland clients