GPU Consultant

The role combines low-level systems programming with open source collaboration. You will work alongside experienced graphics engineers, develop genuine expertise in how modern GPUs work from the kernel up, and grow into a contributor that the broader open source graphics community knows by name.

Location: Fully remote

Travel: Optional conference attendanc

What we’re looking for Required
  • Vulkan - solid understanding of the core spec; command buffers, render passes, synchronisation, memory management and pipelines. Familiarity with Vulkan validation layers and debugging workflow

  • Basic understanding of GPU hardware concepts - queues, tilers vs IMR, memory hierarchies

  • Linux kernel basics - comfortable reading and navigating kernel code

  • DRM fundamentals - GEM/buffer management, dma-buf/prime buffer sharing, fence and sync objects, GPU job submission paths

  • Mesa architecture awareness - Gallium, driver structure

  • Basic understanding of how userspace drivers interact with kernel

  • C and C++ - comfortable with pointer arithmetic, memory management, kernel-style coding

Nice to have
  • Git - mailing list patch workflow (not just GitHub PRs)

  • Comfortable reading specs and documentation independently

  • Not afraid of large unfamiliar codebases

  • Open source contribution mindset - code review, public communication, upstream first

  • Existing Mesa or kernel patch history

  • Experience with a specific GPU family (ARM/AMD/Intel)

  • Python for tooling/scripting

  • Rust programming skills

  • Understanding of KMS fundamentals or Wayland clients

Job Details

Company
MicroTECH Global Ltd
Location
Cambridgeshire, England, United Kingdom
Hybrid / Remote Options
Employment Type
Full-Time
Salary
£99,000 - £100,000 per annum
Posted