2D Artist
Job title : 2D Artist
Location : Gaydon UK
Mode : Onsite (5DAYS Onsite)
Permanent
Job responsibilities:
- Ability to create user flows, wireframes, and persona maps specifically for driver and passenger use cases
- Ability to hand off assets to HMI Developers and communicate with engineers to ensure designs are technically feasible.
- Mastery of typography, color theory (including high-contrast "Dark Mode" for night driving), and pixel-perfect iconography.
- Proficiency in Vector Artwork and creating high-resolution assets that meet technical constraints for embedded vehicle screens.
Core Software Set
- Primary Design: Figma is the industry standard for UI layouts, component-based workflows, and building high-fidelity prototypes.
- Asset Creation: Adobe Illustrator (for vector-based icons and graphics) and Adobe Photoshop (for high-resolution 2D textures and renders).
- Automotive-Specific Prototyping: ProtoPie is highly valued because it allows prototypes to communicate with external hardware and car sensors.
- HMI Development Tools: Crank Storyboard or Unreal Engine (specifically UMG) are often used to bridge 2D art into the final vehicle software.
- Motion Graphics: Adobe After Effects for designing transitions, startup animations, and micro-interactions.