Senior Systems Designer

Senior Systems Designer – Contract until Jan 2027

We are working with a multi-award winning game developer who have worked on multiple award-winning games.

We are looking for a talented Senior Systems Designer to join the creative Design team on a contract basis (inside IR35). With a passion for problem-solving, you will play a key role in implementing our systems and balancing progression whilst guarding the overall vision. This contract will require a minimum of 2 days per week onsite in the Guildford studio.

Your Responsibilities

  • Apply your systems knowledge to refine and implement robust, scalable systems, spotting edge cases early and highlighting potential issues or synergies.
  • Create accessible prototypes and clear system user flows to illustrate your ideas and support design documentation.
  • Use insights to identify data points that validate a design’s success or failure, and determine the dials required to adjust accordingly.
  • Own the balance of your systems and how they integrate into overall game progression goals, collaborating with the principal system designer and analytics team.
  • Continuously play the game and contribute actionable insights for improvement.
  • Work closely with design and engineering teams to navigate technical limitations, proactively identifying risks and proposing innovative solutions.
  • Provide technical reference for the wider design team, evaluating features, settings, and sharing best practices in production workflows.
  • Rapidly respond to and iterate on player feedback and telemetry to enhance the player experience while maintaining the game vision.
  • Champion innovation and continuous improvement, proactively reviewing and evolving design tools, processes, and pipelines.

You Will…

  • Have hands-on systems design experience and technical knowledge, including schema creation, in-engine implementation, and tuning.
  • Be a strong critical and analytical thinker with an eye for detail, particularly in system tweaking and balance.
  • Have shipped or worked on at least one AAA console game, ideally built on a custom engine.
  • (Bonus) Bring economy balancing or modelling experience.
  • Be a self-starter, able to thrive in an agile environment.
  • Have experience with User Testing, championing it alongside data-informed design.
  • Be a great collaborator and communicator who thrives when solving problems with the team and sharing results in playable builds.

This is a broad role that will appeal to experienced designers who enjoy thinking about psychology, UX, progression, and pacing, while also being able to clearly communicate with designers, producers, and engineers.

Company
Skillsearch
Location
Guildford, Surrey, UK
Posted
Company
Skillsearch
Location
Guildford, Surrey, UK
Posted