Permanent Unreal Engine Jobs in East Anglia

4 of 4 Permanent Unreal Engine Jobs in East Anglia

Graduate RF Test Engineer

St. Neots, Cambridgeshire, East Anglia, United Kingdom
MASS Consultants
Warfare and Radar Systems. Knowledge of analogue or digital RF circuits. Experience completing Verification & Validation activities. Experience using or creating automation scripts. Awareness of simulation and rendering engines (e.g. Unreal, Unity etc.) Our non-negotiables: Due to the highly secure nature of the projects that you will be involved with, you must be: A UK National and eligible to More ❯
Employment Type: Permanent
Salary: £30,000
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Rendering Algorithm Researcher - Next-Gen GPU Innovation - / Vulkan / OpenGL ES

cambridge, east anglia, united kingdom
European Tech Recruit
deep understanding of GPU architecture Experience in advanced rendering or neural rendering techniques such as 3D Gaussian Splatting, Neural Radiance Caching, or Neural Textures Bonus points for experience with Unreal Engine, Unity, or mobile GPU optimization Why join them? Work on real innovations that power billions of devices Collaborate with world-class researchers and engineers in a truly More ❯
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RF Test Engineer

St. Neots, Cambridgeshire, East Anglia, United Kingdom
MASS Consultants
Previous experience working in synthetic testing environments. Experience using or creating automation scripts. Knowledge of network architecture. Knowledge of hardware acceleration technologies. Awareness of simulation and rendering engines (e.g. Unreal, Unity etc.) Wellbeing is at the core to our culture, allowingemployees to flourish and to achieve their full potential. Our people are important to us, and we take pride More ❯
Employment Type: Permanent
Salary: £45,000
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Graphics Rendering SW Engineer

Cambridge, Cambridgeshire, East Anglia, United Kingdom
Microtech Global Ltd
propose new ideas and develop new algorithms for real-time rendering applications, especially for 3D games. You should have a strong understanding of graphics algorithms used in game engines (Unreal, Unity), e.g., deferred shading/lighting, physics based rendering, advanced image processing, voxel-based global illumination, screen space reflection, occlusion culling, shadow algorithms, anti-aliasing algorithms, etc. Experience in … OpenGL, Metal, DirectX11 or 12 and/or OpenCL. Excellent programming skills using C or C++ Desired: PhD in relevant field Experience in rendering algorithms used in game engines (Unreal, Unity, CryEngine) is highly desirable More ❯
Employment Type: Permanent
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