middleware. Knowledge of ray tracing, rasterization, and linear algebra. Experience with performance profiling and optimization. Experience with character animation and behavior. Familiarity with tools like Maya, Houdini, Blender, 3DsMax, Arnold, RenderMan, or Cycles. Experience with graphics APIs such as DirectX, Vulkan, OpenGL, or Metal. Experience with AI and AI tooling in game development. Experience More ❯
ray tracing, rasterization and linear algebra Experience with low level performance profiling and optimization Experience with character animation and behavior Experience with tools such as Maya, Houdini, Blender, 3DsMax, Arnold, RenderMan, or Cycles Experience with any of DirectX/Vulkan/OpenGL/Metal Experience with Unity and/or Unreal Engine Experience with More ❯
digital assets for lessons and student use. Manage and maintain software installations and licenses related to game development (e.g., Unity, Unreal Engine, Adobe Creative Suite, Autodesk Maya/3dsMax). Set up and support PCs, gaming hardware, VR headsets, and peripherals. Troubleshoot and resolve technical issues with hardware and software in a timely manner. More ❯
optimise, and repurpose game assets for marketing use. Create polished 2D assets using Adobe After Effects, Photoshop, and Illustrator. Work in 3D tools such as Blender, Maya, or 3dsMax to light, animate, and enhance marketing scenes. Collaborate with marketing and community teams to deliver high-quality content across trailers, social media, creator campaigns, and … Proficiency in Unreal Engine 5, including Sequencer and asset handling. Experience with Adobe Creative Suite, particularly After Effects and Photoshop. 3D experience in tools like Blender, Maya, or 3dsMax, especially around scene lighting, animation, and rendering. Strong sense of pacing, composition, mood, and emotional storytelling. Ability to collaborate across teams and maintain a cohesive More ❯
Brighton, England, United Kingdom Hybrid / WFH Options
Rocket Science Group
the studio or partners Working knowledge of common game engine technologies (e.g., Unreal, Unity, Godot, and proprietary engines). Working knowledge of common asset creation technologies (e.g. Blender, Maya, 3DSMax, Adobe Suite). An ability to spearhead and maintain asset pipelines across multiple areas of a project Ability to work effectively in a team-oriented, collaborative environment A passion for More ❯
in team-oriented environments An outstanding portfolio showcasing recent examples of exceptional Environment Art Strong understanding of shape, form, and composition Proficiency in 3D industry-standard tools like Maya, 3DSMax, Blender Proficiency in surfacing tools such as Photoshop and Substance Painter Proven ability in producing optimized 3D assets for games Desirable Experience with Unreal Engine Experience with large open-world More ❯
with character animation and behavior. Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems. Experience with tools such as Maya, Houdini, Blender, 3DsMax, Arnold, RenderMan, or Cycles. Experience with any of DirectX/Vulkan/OpenGL/Metal. Experience with AI and/or AI tooling in a More ❯
experience of shader creation HLSL and/or node based. Strong understanding of 3D modelling and texturing process. Working knowledge of industry-standard 3d content creation package(s) (e.g. 3dsmax, Maya, Blender) Excellent problem-solving and troubleshooting skills. Team focused with strong communication skills. Able to bridge the gap in communication between programmers and artists and explain technical concepts to More ❯
and tracking/scheduling tools What you might have JIRA and Confluence expertise Experience working with different production methodologies Basic knowledge of video game editor and related software (3dsMax, Maya, Motion Builder, Blender, etc.) Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed More ❯
and tracking/scheduling tools What you might have JIRA and Confluence expertise Experience working with different production methodologies Basic knowledge of video game editor and related software (3dsMax, Maya, Motion Builder, Blender, etc.) Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed More ❯
Sheffield, England, United Kingdom Hybrid / WFH Options
Steel City Interactive
and culture of excellence. Knowledge, Skills & Experience Proven experience as a Pipeline/Tools Programmer on one or more AAA titles. Strong knowledge of DCC tools such as 3DSMax, Maya, Substance Suite, and Houdini. Experience with Unreal Engine 4 or 5 pipelines and Tools. Experience with source control systems such as Git, Perforce etc. More ❯
technical direction and culture of excellence. Knowledge,Skills & Experience Proven experience as a Tools Engineer on one or more AAA titles. Strong knowledge of DCC tools such as 3DSMax, Maya, Substance Suite, and Houdini. Experience with Unreal Engine 4 or 5 pipelines and Tools. Experience with source control systems such as Git, Perforce etc. More ❯
level performance profiling and optimization Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with tools such as Maya, Houdini, Blender, 3DsMax, Arnold, RenderMan, or Cycles Experience with either DirectX/Vulkan/OpenGL/Metal For those who live in or expect to work from California More ❯
translate concepts and ideas Experience with creating PBR materials Functional knowledge of articulation and mechanical aptitude Proficiency in industry leading DCC tools such as Substance Painter, Maya, Blender,3dsMax, ZBrush, Fusion 360, Mol, etc. Good communication and interpersonal skills and willingness to help everyone excel Strong understanding of form and silhouette Solid understanding of More ❯
this demanding field. Tools used by the 3D VFX designer Among the most commonly used tools: Texturing and shading: Substance Painter, Substance Designer, Mari Animations, simulations: Maya, Houdini, 3dsMax (rigging, skinning, facial animation) Rendering : Arnold, V-Ray, Redshift, Octane Depending on the company structure or type of production, a 3D VFX designer may also More ❯
Royal Leamington Spa, England, United Kingdom Hybrid / WFH Options
Playground Games Limited
Collaborate with cross-disciplinary teams to ensure seamless VFX asset integration and address VFX-related issues. WHAT YOU'LL BRING: Knowledge of a 3D software such as Houdini, 3DSMax and Maya. A self-motivated team player, with good communication skills and a desire to learn and improve. Passion for video games and the gaming More ❯
London, England, United Kingdom Hybrid / WFH Options
PLAYGROUND GAMES LTD
asset integration and address VFX-related issues. WHAT YOU'LL BRING: A portfolio demonstrating high-quality real time VFX work. Knowledge of a 3D software such as Houdini, 3DSMax and Maya. A self-motivated team player, with good communication skills and a desire to learn and improve. Passion for video games and the gaming More ❯
them are covered in the curriculum of an Animation degree program. These are digital compositors’ tools. Image editing software: Adobe Photoshop. Digital painting and compositing software: After Effects, 3dsMax, Arnold, Blackmagic Fusion, V-Ray, Houdini, Maya, Mental Ray, and RenderMan. Job Outlook The demand for digital compositors is high and tends to increase. According More ❯
impactful tools Desirable Familiarity with game engines such as Unreal Engine or Unity Experience with scripting languages such as Python Knowledge of common DCC tools, such as Maya, 3DSMax, or Houdini Experience with version control systems like Git Experience working in an Agile development environment 25 Days Holiday, plus 1 day for your birthday More ❯
Royal Leamington Spa, England, United Kingdom Hybrid / WFH Options
Playground Games Limited
tools to build genre-leading gameplay experiences WHAT YOU’LL BRING: At least one shipped title in a Level Design role Experience with multiple software packages such as 3DSMax, Mudbox, and Photoshop (or equivalents) Ability to create a whitebox environment and develop it through to shippable quality Ideally, experience in building AAA open world More ❯
skills. Comfortable supporting both artists and developers in a collaborative environment. The nice to have knowledge, skills and experience Experience with rigging (characters or mechanical) in Unreal, Blender, 3dsMax, Maya. Familiarity with automation or Python scripting in Unreal Engine. Exposure to tools like Jenkins , Houdini , or Omniverse . Our Character We . show up More ❯
discipline. What are we looking for? Solid production experience in games, ideally across several shipped titles. Strong portfolio of high-quality, real-time in-game VFX. Proficiency in 3dsMax or Maya. Significant experience with Unreal Engine 4 or 5. Strong understanding of particle systems, physics, shaders and post process effects. Excellent verbal and written More ❯
discipline. What are we looking for? Solid production experience in games, ideally across several shipped titles. Strong portfolio of high-quality, real-time in-game VFX. Proficiency in 3dsMax or Maya. Significant experience with Unreal Engine 4 or 5. Strong understanding of particle systems, physics, shaders and post process effects. Excellent verbal and written More ❯
understanding of all clients and their requirements. Develop and maintain expertise in modelling, lighting, texturing, and rendering to deliver visually striking outputs. Build on your knowledge of 3DStudioMax, Corona Renderer, Adobe Photoshop, and Adobe After Effects. Work collaboratively with the wider creative team to develop and execute innovative concepts and ideas. Stay up to date … brand guidelines and creative direction. Experience required: We’re seeking an experienced 3D Designer with a strong portfolio, ideally in the retail sector. Proficiency in software like 3DStudioMax, Blender, or C4D. A solid design background and skill with Adobe tools—especially Photoshop, InDesign, and Illustrator—are highly valued. The ideal candidate understands retail design principles More ❯
stack to ourselves (e.g. React + Vite + Typescript + Zustand) Experience using WebGL-based tools (e.g. Playcanvas, ThreeJS, React Three Fiber) Some 3D knowledge or background (e.g. 3DSMax, Blender) A keen eye for good design, user interfaces (UI) and user experiences (UX) and able to work with the design team to develop the More ❯