C++ GraphicsSoftwareEngineer London £50,000 - £60,000 You’ll be joining a brand-new specialist team of experts across software, product, content, and electronics, developing cutting-edge acoustic and visual technologies that use advanced projection and optimisation techniques to manipulate particles and create dynamic mid-air visual effects. What You’ll Be Doing Implement … data into path representations, similar to CAD or 3D printing toolchains. Create intuitive internal tooling for non-technical users, focusing on usability and rapid iteration of prototype features. Integrate software with hardware control systems and design computational pipelines bridging authoring tools with physical display platforms. Design and prototype GUI applications for authoring and editing animated 3D content. Collaborate closely … with multidisciplinary teams to evolve prototype tools into customer-facing products. What's required for this C++ GraphicsSoftwareEngineer opportunity? Strong experience in C++. Proven capability with 3D graphics in OpenGL and OpenCL. Experience in optimisation, particularly in path planning. Solid understanding of real-time tracking, projection mapping, and geometry-based visual algorithms. Background in More ❯
C++ GraphicsSoftwareEngineer London £50,000 - £60,000 You’ll be joining a brand-new specialist team of experts across software, product, content, and electronics, developing cutting-edge acoustic and visual technologies that use advanced projection and optimisation techniques to manipulate particles and create dynamic mid-air visual effects. What You’ll Be Doing Implement … data into path representations, similar to CAD or 3D printing toolchains. Create intuitive internal tooling for non-technical users, focusing on usability and rapid iteration of prototype features. Integrate software with hardware control systems and design computational pipelines bridging authoring tools with physical display platforms. Design and prototype GUI applications for authoring and editing animated 3D content. Collaborate closely … with multidisciplinary teams to evolve prototype tools into customer-facing products. What's required for this C++ GraphicsSoftwareEngineer opportunity? Strong experience in C++. Proven capability with 3D graphics in OpenGL and OpenCL. Experience in optimisation, particularly in path planning. Solid understanding of real-time tracking, projection mapping, and geometry-based visual algorithms. Background in More ❯
Role Overview We are seeking a skilled and experienced softwareengineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. Key Responsibilities Design, implement, and maintain Vulkan drivers tailored to our custom GPU … architecture Ensure full conformance with the Vulkan API and optimise performance across varied use cases Develop shader compilers and runtime components within the Vulkan software stack Optimise both graphics and compute pipelines for a vector core-based architecture Work closely with hardware engineers to inform and influence architectural decisions Investigate and resolve driver-related issues across multiple applications … and environments Contribute to internal documentation and developer-facing resources Requirements A minimum of 5 years’ experience in graphics driver development Strong understanding of the Vulkan API and modern graphics programming techniques Proven experience with GPU architectures and low-level driver implementation Solid grasp of graphics and compute pipeline concepts Experience working with LLVM-based compiler technologies More ❯
Role Overview We are seeking a skilled and experienced softwareengineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. Key Responsibilities Design, implement, and maintain Vulkan drivers tailored to our custom GPU … architecture Ensure full conformance with the Vulkan API and optimise performance across varied use cases Develop shader compilers and runtime components within the Vulkan software stack Optimise both graphics and compute pipelines for a vector core-based architecture Work closely with hardware engineers to inform and influence architectural decisions Investigate and resolve driver-related issues across multiple applications … and environments Contribute to internal documentation and developer-facing resources Requirements A minimum of 5 years’ experience in graphics driver development Strong understanding of the Vulkan API and modern graphics programming techniques Proven experience with GPU architectures and low-level driver implementation Solid grasp of graphics and compute pipeline concepts Experience working with LLVM-based compiler technologies More ❯
This role is for a senior graphics algorithm expert with a strong background in real-time rendering algorithms on GPU, or a background in other advanced use of graphics and rendering algorithms to join a team working at the forefront of 3D graphics algorithm development. The successful candidate will propose new ideas and develop new algorithms for … real-time rendering applications, especially for 3D games. You should have a strong understanding of graphics algorithms used in game engines (Unreal, Unity), e.g., deferred shading/lighting, physics based rendering, advanced image processing, voxel-based global illumination, screen space reflection, occlusion culling, shadow algorithms, anti-aliasing algorithms, etc. Experience in global illumination and ray tracing is also important. … Key Responsibilities: Propose new ideas and develop new graphics/rendering algorithms for mobile GPU. Analyze GPU applications to generate performance/power improvement, profile and optimise rendering code and GPU shaders. Publish research papers or patents for new graphics algorithms. Technical lead for the graphic algorithm team. Required: BSc or MSc in relevant discipline (CS, EE, etc. More ❯
Cambridge, Cambridgeshire, East Anglia, United Kingdom
Microtech Global Ltd
This role is for a senior graphics algorithm expert with a strong background in real-time rendering algorithms on GPU, or a background in other advanced use of graphics and rendering algorithms to join a team working at the forefront of 3D graphics algorithm development. The successful candidate will propose new ideas and develop new algorithms for … real-time rendering applications, especially for 3D games. You should have a strong understanding of graphics algorithms used in game engines (Unreal, Unity), e.g., deferred shading/lighting, physics based rendering, advanced image processing, voxel-based global illumination, screen space reflection, occlusion culling, shadow algorithms, anti-aliasing algorithms, etc. Experience in global illumination and ray tracing is also important. … Key Responsibilities: Propose new ideas and develop new graphics/rendering algorithms for mobile GPU. Analyze GPU applications to generate performance/power improvement, profile and optimise rendering code and GPU shaders. Publish research papers or patents for new graphics algorithms. Technical lead for the graphic algorithm team. Required: BSc or MSc in relevant discipline (CS, EE, etc. More ❯
This role is for a senior graphics algorithm expert with a strong background in real-time rendering algorithms on GPU, or a background in other advanced use of graphics and rendering algorithms to join a team working at the forefront of 3D graphics algorithm development. The successful candidate will propose new ideas and develop new algorithms for More ❯
This role is for a senior graphics algorithm expert with a strong background in real-time rendering algorithms on GPU, or a background in other advanced use of graphics and rendering algorithms to join a team working at the forefront of 3D graphics algorithm development. The successful candidate will propose new ideas and develop new algorithms for More ❯