of 3D model optimization and performance Experience writing, modifying, or optimizing shaders or other rendering effects. Experience with art production workflows such as modeling, texturing, rigging, animation, or lighting with HDRP/URP Intermediate skill with C# or another programming language You might also have: Experience with commercial/industrial More ❯
lighting best practices. Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices. Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases. A demonstrable level More ❯
effects; support existing material systems. Create content mock-ups in external programs, tweak shader code, and experiment with features. Refine assets through modeling and texturing skills. Enhance shader, texture, and lighting quality. Collaborate with the Art Director to maintain style and quality standards across the development pipeline. Production and Deadlines … work in engine (Unreal, Unity, or proprietary). Excellent knowledge of industry-standard software (Maya, Max, ZBrush, Photoshop, Substance Designer). Solid modeling and texturing skills. Expertise in Photoshop, Zbrush/Mudbox, Maya, Substance Designer. Knowledge of real-time rendering challenges and techniques. Experience with Unreal Engine, visual scripting, and More ❯