Permanent Houdini Jobs in London

4 of 4 Permanent Houdini Jobs in London

AI Consultant

London Area, United Kingdom
Hybrid / WFH Options
Propel
animation and motion graphics pipelines. Identify production bottlenecks and create proof-of-concept tools that deliver measurable improvements. Integrate AI-driven processes into existing DCC workflows (After Effects, Nuke, Houdini, Blender, Unreal, or similar). Build production-ready scripts, plugins or automation tools (Python, PySide, command-line utilities). Evaluate and fine-tune existing AI models for image, motion More ❯
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AI Consultant

City of London, London, United Kingdom
Hybrid / WFH Options
Propel
animation and motion graphics pipelines. Identify production bottlenecks and create proof-of-concept tools that deliver measurable improvements. Integrate AI-driven processes into existing DCC workflows (After Effects, Nuke, Houdini, Blender, Unreal, or similar). Build production-ready scripts, plugins or automation tools (Python, PySide, command-line utilities). Evaluate and fine-tune existing AI models for image, motion More ❯
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Effects Technical Director - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
process with an inclusive and encouraging approach. Demonstrates a great eye for aesthetics. Shows interest and skill in solving technical and creative problems. Good understanding of most aspects of Houdini and the VFX pipeline. Linux proficiency. Please provide a demo reel that showcases your creative and technical skills. This role is Hybrid, which means the employee will be required More ❯
Employment Type: Permanent
Salary: GBP Annual
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Senior Technical Artist (Open World / UE5 PCG)

Greater London, England, United Kingdom
Hypersonic Laboratories
Build and maintain a modular system for terrain, foliage, and world composition using World Partition, PCG Graphs , and data layers . Where necessary, Integrate and extend external tools (e.g. Houdini, Gaia, World Machine, or other procedural tools of choice), to enhance in-engine world generation. Establish best practices for procedural materials, instancing, and HLOD workflows. Prototype and validate data … Unreal Engine 5 tools and workflows — including PCG Graphs, World Partition, Data Layers, and Blueprint scripting . Strong grasp of procedural generation principles — either in Unreal PCG or through Houdini, World Machine, Gaea, or in-house systems . Experience creating or extending editor tools, utilities, and procedural placement systems in C++ or Python. Solid understanding of materials, shaders, and … collaboration skills — able to partner with engineers, environment artists, and designers to solve complex technical challenges. Desirable Skills Experience with runtime procedural generation and streaming systems . Familiarity with Houdini Digital Assets (HDAs) and PDG pipelines . Understanding of rendering pipelines (Nanite, Lumen, Virtual Texturing) and how they relate to procedural workflows. Background in terrain authoring, biome design, or More ❯
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