understanding of software development best practices: version control (Git), testing, CI/CD, containerization (Docker/Podman), and scalable system design. Hands-on experience with DCC applications; such as Nuke, Houdini, Maya, Unreal, and their respective scripting or expression languages (e.g. VEX, TCL) is a strong asset. Familiarity with production tracking tools like FPT (Autodesk Flow Production Tracking), ftrack More ❯
understanding of facial rigging systems and workflows. Good team player and strong communicator. Good problem solving skills and the ability to independently find solutions. Nice to Have Experience using Nuke, Maya and Unreal Engine. Prior experience in generative AI for video, audio, or multimodal content. Experience pipelining new tools and workflows within an existing pipeline. Entrepreneurial mindset or experience More ❯
stable foundation for all artists' working environments, through: Definition, implementation, and optimization of baseline platforms for all digital content creation apps ('DCCs') used by artists, such as Houdini, Maya, Nuke, etc. Enabling the extension of pipeline-integrated DCCs with proprietary and third-party plugins. Enabling faster, more stable development and delivery of software. Building, packaging and configuring complex software More ❯