3 of 3 Permanent Game Development Jobs in the Midlands

Cinematics Camera Animator (6 Month Fixed Term Contract)

Hiring Organisation
Pixel Toys
Location
Royal Leamington Spa, England, United Kingdom
titles, including: Warhammer 40,000: Freeblade, Warhammer Age of Sigmar: Realm War; and we’re now excited to be exclusively working on a new game, unlike ANYTHING we’ve done previously! As a forward thinking and innovative studio we are always looking for new technologies and techniques to develop … craft dynamic, high-quality camera sequences for our cutting-edge mobile title! Working closely with lead and principal animators, you’ll bring our game’s vision to life with compelling cinematics and in-game animation. Your primary focus will be camera work, but your expertise in both ...

Mid Level JavaScript Developer

Hiring Organisation
Pure Talent Group
Location
DE1 2RU, Derby, Derbyshire, United Kingdom
Employment Type
Permanent
Salary
£40000 - £45000/annum
quality web and mobile games. This role offers a great opportunity to work within the iGaming sector, collaborating with cross-functional teams to enhance game development processes. Key Responsibilities: Assist in developing and maintaining mobile and web-based games using JavaScript and Pixi.js Work closely with designers … Required Skills and Experience: Some experience with JavaScript (including ES6+ features like Classes and Promises) Understanding of HTML5, CSS, and JSON Ideally experience with game engines such as Pixi.js or Phaser Familiarity with version control systems (preferably Git) Strong problem-solving skills and attention to detail Ability to plan ...

Senior Technical Animator

Hiring Organisation
Pixel Toys
Location
Royal Leamington Spa, England, United Kingdom
titles, including: Warhammer 40,000: Freeblade, Warhammer Age of Sigmar: Realm War; and we’re now excited to be exclusively working on a new game, unlike ANYTHING we’ve done previously! As a forward thinking and innovative studio we are always looking for new technologies and techniques to develop … specify and write custom tools, establish studio-wide best practices for skinning and rigging, and take full ownership of implementing animations directly into the game engine. Although you aren’t just maintaining a pipeline; you are playing a key role in evolving our internal systems and significantly raising ...