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4 of 4 Permanent Unity (Game Engine) Jobs in Southampton
Southampton, England, United Kingdom Hybrid / WFH Options Kinetic Games
About the Company: Kinetic Games is a new video game development studio based in Southampton. We are a passionate team of developers using Unity to continuously improve and expand the horror experience of Phasmophobia, currently available on Steam, PS5 and Xbox Series X/S. About the Role: We are looking for a dedicated and skilled Tech … visuals are not only stunning but also performant and technically optimized. You will play a key role in developing new tools, solving pipeline challenges, and ensuring that our game runs smoothly across multiple platforms. Your expertise will help push the visual quality of Phasmophobia while maintaining efficient workflows. Responsibilities: Collaborate closely with artists, designers, and programmers to create … technical insights and support to improve the game's visual quality and performance. Requirements: Professional experience as a Senior Tech Artist or similar role, on a shipped Unity title. Strong experience with Unity, including working with prefabs, lighting, shaders, materials, and asset optimization. Solid understanding of performance profiling and optimization for multi-platform games. Excellent programming More ❯
Southampton, England, United Kingdom Hybrid / WFH Options Kinetic Games
About the Company: Kinetic Games is a new video game development studio based in Southampton. We are a passionate team of developers using Unity to continuously improve and expand the horror experience of Phasmophobia, currently available on Steam, PS5 and Xbox Series X/S. About the Role: We are looking for an experienced and highly skilled … Responsibilities: Design, create, and maintain complex character, creature, camera and object rigs that are efficient, flexible, and easy to use. Implement and maintain animation systems and state machines within Unity, ensuring smooth and polished in- game animations. Develop tools to streamline animation pipelines and workflows. Work closely with artists and programmers to troubleshoot rigging, skinning, and implementation … and consoles. Ensure that animations meet technical standards for gameplay responsiveness and visual fidelity. Requirements: Professional experience as a Technical Animator or similar role on at least one shipped Unity title. Expertise with rigging, skinning, and creating animation control systems in a 3D software package (e.g., Blender, Maya). Strong experience implementing animation systems within Unity, including Animator More ❯
Southampton, England, United Kingdom Hybrid / WFH Options Kinetic Games
Developer, artists, developers, and external partners to develop rich, disturbing narratives that resonate with players and viewers alike. This is a rare opportunity to influence both our in- game storytelling and our cross-media universe. Responsibilities: Develop compelling lore, unique characters, and environmental storytelling for Phasmophobia Write in- game narrative content: ghost and character backstories, location … scripts, item descriptions, overall world building and more Collaborate with the design and art teams to deliver narrative through level design, mechanics, and gameplay Define and maintain the game’s tone, voice, and thematic direction across all mediums Assist with the story and script development for the Phasmophobia movie adaptation, in collaboration with external screenwriters and producers Assist … Eligibility to work in the UK. Due to our office location, the ability to drive is highly recommended Nice To Have: Experience working directly in- engine (preferably Unity) Previous work on co-op or emergent gameplay titles Passion for the paranormal, ghost stories, or the supernatural Benefits: Competitive salary 5% Employer Match Pension Scheme Regular social events More ❯
Southampton, England, United Kingdom Hybrid / WFH Options Kinetic Games
impacting issues Contribute to the overall creative vision of future titles currently in development Requirements: 4+ years of experience in level design, with at least one shipped commercial game Deep understanding of player flow, spatial design, pacing, and gameplay readability Proven ability to create engaging first-person environments that support tension … and exploration Understanding of performance considerations for supporting a wide range of hardware and platforms Proficient in grey boxing, white boxing and comfortable iterating based on feedback Experience with Unity A keen eye for detail and a strong grasp of visual composition in level layouts Passion for horror games and emergent, systemic gameplay Eligibility to work in the UK More ❯
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