Permanent Houdini Jobs in the UK

10 of 10 Permanent Houdini Jobs in the UK

Senior Pipeline Engineer (Brahma)

London, United Kingdom
DNEG Group
of software development best practices: version control (Git), testing, CI/CD, containerization (Docker/Podman), and scalable system design. Hands-on experience with DCC applications; such as Nuke, Houdini, Maya, Unreal, and their respective scripting or expression languages (e.g. VEX, TCL) is a strong asset. Familiarity with production tracking tools like FPT (Autodesk Flow Production Tracking), ftrack, or More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Support Developer

London, United Kingdom
Hybrid / WFH Options
Giant Interactive, LLC
skills and experience Experience with rigging (characters or mechanical) in Unreal, Blender, 3ds Max, Maya. Familiarity with automation or Python scripting in Unreal Engine. Exposure to tools like Jenkins , Houdini , or Omniverse . Our Character We . show up willing We .are all accountable We .strive for clarity We .embrace innovation We .grow together What we bring At Digital More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Pipeline Technical Director

London, United Kingdom
Pixomondo
within the VFX, or Animation industry • Experience with using Python, Mel and TCL in a produciton environment. • Experience with Windows and Linux. • Solid understanding and production experience with Maya, Houdini, Nuke, and ShotGrid. • Strong understanding of colorspaces and OCIO . • Strong grasp of asset and shot workflows across departments. • Familiarity with git/svn and collaborative workflows (code review More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Virtual Production Technical Director (Expression of Interest)

London, United Kingdom
Framestore Limited
with nDisplay Experience with VR and AR tools Experience working professionally on set Experience setting up/maintaining Perforce Intermediate- to advanced-level users of Maya and/or Houdini Great time management and communication skills You might also have: Previous experience in film, TV or games Accessibility Statement Our London studio is fully accessible, with step-free entry More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Effects Technical Director - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
process with an inclusive and encouraging approach. Demonstrates a great eye for aesthetics. Shows interest and skill in solving technical and creative problems. Good understanding of most aspects of Houdini and the VFX pipeline. Linux proficiency. Please provide a demo reel that showcases your creative and technical skills. This role is Hybrid, which means the employee will be required More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Realtime Technical Artist (Expression of Interest)

London, United Kingdom
Framestore Limited
required to work at the studios and potentially abroad. What you'll do: Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders Working with Lookdev assets in Unreal Engine - you'll create photoreal assets optimised for … and organisational skills Ability to work in a fast-paced, deadline-driven environment Positive attitude towards learning and collaboration You might also have: Experience with procedural content generation, in Houdini or Unreal Engine Experience with virtual reality content creation On-set experience Experience developing in Python Accessibility Statement Our London studio is fully accessible, with step-free entry, accessible More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Junior Computer Vision Engineer

London, United Kingdom
Hogarth Worldwide Ltd
VFX supervisors, artists, and creative technologists to translate production challenges into scalable CV solutions. Build modular, reusable tools that interface with Adobe Creative Suite, 3D software (e.g. Blender, Maya, Houdini), and proprietary VFX pipelines. Implement best engineering practices including CI/CD pipelines, containerized deployments (Docker), and version-controlled workflows. Benchmark, optimize, and document tools for performance, reliability, and … focus on their application in image, video, or 3D asset workflows. Hands-on experience with Adobe tools (e.g. After Effects, Photoshop) and familiarity with 3D software (e.g. Blender, Maya, Houdini). Strong Python, Diffusers skills with experience in building production-grade tools and familiarity with CI/CD pipelines, Docker, and Git-based workflows. scalable rendering, DevOps and storage More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Technical Lighter (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company (France)
the importance of proactive problem solving. Good organisation and communication skills. Experience with debugging and profiling/optimisation. Understanding of the fundamentals of path tracing renderers Basic knowledge of Houdini would be beneficial Knowledge of USD is a bonus This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Technical Lighter (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
the importance of proactive problem solving. Good organisation and communication skills. Experience with debugging and profiling/optimisation. Understanding of the fundamentals of path tracing renderers Basic knowledge of Houdini would be beneficial Knowledge of USD is a bonus This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

VFX Post Production Systems Engineer

London, United Kingdom
Advertising Producers Association
You'll be Doing Support andmaintain studio infrastructure, including workstations, servers, storage (NAS), and networking. Work with artists to troubleshoot and resolve technical issues across VFX tools (Flame, Nuke, Houdini, Maya, Adobe CC, etc). Maintain render farm and queue management systems (Deadline). Monitor system performance and ensure backups, disaster recovery, and security protocols are in place. What … Proven experience in a post-production or VFX environment (advertising or episodic ideal). Knowledge of Linux and macOS administration. Familiarity with VFX and editing software: Flame, Baselight, Nuke, Houdini, Maya, Adobe CC, etc. Experience with render farm management (Deadline) and storage solutions (Qumulo and Synology). Calm under pressure, solutions-focused, and comfortable balancing support with longer-term More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:
Houdini
25th Percentile
£65,000
Median
£70,000
75th Percentile
£75,000