and external stakeholders. Performance Driven: Perform performance analysis of proposed changes to ensure optimal efficiency. What You'll Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR … a relevant discipline. 5+ years of experience in GPU software architecture or driver development. The right to work in the UK. Desired Skills (Bonus Points!): Knowledge of neural rendering, raytracing, and mesh shading pipelines. Creativity and strong communication skills. Comfort working with emerging technologies. Strong written and verbal communication skills. Excellent organizational and teamwork skills. What We More ❯
extended. Required Qualifications Over 10 years' experience in GPU or graphics system architecture. In-depth understanding of modern graphics rendering pipelines and associated computational requirements. Strong knowledge of rasterisation, raytracing, and hybrid rendering approaches. Experience in designing memory systems for high-bandwidth, low-latency graphics applications. Demonstrated leadership in the architecture of complex silicon products. Proven ability … image quality, power efficiency, and thermal considerations. Design unified memory models and data flow architectures optimised for modern graphics APIs and rendering techniques. Develop architectural frameworks for hardware-accelerated raytracing, mesh shading, and advanced rasterisation. Create innovative approaches to geometry processing, texture sampling, and pixel processing pipelines. Establish performance models and simulation methodologies focused on graphics workloads More ❯
Job Type: Permanent Technologies: 3D Graphics Programming Direct X Architecture Direct X 12 Shader Programming Programming C/C++ Rendering Vulkan Virtual Reality Maths Computer Science SDK GI/RayTracing PC/Console graphics API's API Gaming Consoles developer SENIOR GRAPHICS ENGINEER/London/C++/Gaming Endeavour has an excellent opportunity for result-driven … for PC/console using the latest low-level Graphics APIs (e.g. DirectX12, Vulkan or Platform SDKs for current gen consoles). Desirable skills: Experience of modern GI/raytracing techniques Experience with a physically based rendering pipeline Experience of working with Virtual Reality Experience of working on several published game titles Please apply for further details on this not More ❯
and component-based design experience Preferred Qualifications Experience delivering AAA Games, working on Graphics subsystems or the Game Engine Augmented Reality (AR)/Virtual Reality (VR) experience Knowledge of raytracing, rasterization and linear algebra Experience with low level performance profiling and optimization Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems More ❯