Collaborate with 3D artists and developers to ensure assets are animation-ready and optimised for real-time performance. Set up, refine, and integrate animations in Unity, including asset implementation, statemachine and blend tree setup, and quality testing. Maintain high-quality animation deliverables on tight deadlines, contributing creative ideas to character performance and storytelling. Required Skills & Experience: Minimum … animation principles; performance, timing, emotion, and body language. Comfortable working autonomously, while collaborating effectively with creative and technical team members. Knowledge of animation integration into engines, including blend trees, state machines, and performance constraints. More ❯
Collaborate with 3D artists and developers to ensure assets are animation-ready and optimised for real-time performance. Set up, refine, and integrate animations in Unity, including asset implementation, statemachine and blend tree setup, and quality testing. Maintain high-quality animation deliverables on tight deadlines, contributing creative ideas to character performance and storytelling. Required Skills & Experience: Minimum … animation principles; performance, timing, emotion, and body language. Comfortable working autonomously, while collaborating effectively with creative and technical team members. Knowledge of animation integration into engines, including blend trees, state machines, and performance constraints. More ❯
or other 3D synthetic environments Experience developing AI games systems or defence or enterprise pattern of life simulations Extensive knowledge of game AI algorithms (e.g. pathfinding, steering, behaviour trees, state machines, sentiment, knowledge representation) Experience with Unreal Engine Benefits Hybrid working with 1 day per week in our fantastic office in Shoreditch, London Private Health Insurance Enhanced pension scheme More ❯
within tech, education, or cybersecurity sectors Excellent communication skills, cross-functional collaboration abilities, and the self-motivation to manage multiple priorities independently Nice to Have: Experience with Lottie, Rive state machines, or interactive animation workflows Basic sound design or YouTube video editing experience Interest in cybersecurity, gaming, or tech industries WHY JOIN THIS BUSINESS AS THEIR MOTION AND VIDEO More ❯
London, South East, England, United Kingdom Hybrid/Remote Options
Armstrong Lloyd - Marketing Recruitment
within tech, education, or cybersecurity sectors Excellent communication skills, cross-functional collaboration abilities, and the self-motivation to manage multiple priorities independently Nice to Have: Experience with Lottie, Rive state machines, or interactive animation workflows Basic sound design or YouTube video editing experience Interest in cybersecurity, gaming, or tech industries WHY JOIN THIS BUSINESS AS THEIR MOTION AND VIDEO More ❯
from PoC through to mission-critical deployments serving 100s–1000s of users. What You’ll Do Design agentic systems – Own the agent loop (plan → act → reflect), orchestration (DAG/statemachine), and memory management. Build robust tooling – Create schemas, retries, rate limits, and SDKs for safe extensibility. Engineer memory & knowledge services – Implement episodic/semantic memory, retrieval APIs More ❯
care about what you're building and how it helps the business Solid understanding of system design, async workflows, and cloud infrastructure (bonus: experience with agent-based architectures or state machines) Enthusiastic about learning, growing, and collaborating across disciplines Why This Role? Join an elite founding engineering team with massive ownership and impact Build real systems used across a More ❯
Very high level of raw programming talent Low-level development/performance optimization 2+ years coding HFT systems/Trading system development Solid understanding of how order books, order state machines, etc. work Rust programming skills (can accept primarily C/C++ experience if they have at least used Rust before. All interviews and job tasks will be in More ❯
over process. Responsibilities Design and implement automated traversal and interaction logic using Appium, uiautomator2, or related frameworks. Capture and structure UI and accessibility data from real application states. Implement state-tracking and backtracking to prevent loops and dead ends. Optimise execution for speed, reliability, and repeatability. Document decisions and results clearly to support future scale. Collaborate asynchronously with the … Python or TypeScript capability. Comfortable designing and proving complex systems independently. Focused, methodical, and able to deliver working results under time pressure. Desirable Experience implementing graph-based traversal or state-machine logic. Prior work on internal frameworks or test infrastructure. Familiarity with ML-assisted exploration or large-scale QA systems. Contract Details Duration: 60 days (potential extension). More ❯
on solving complex animation problems with elegant, scalable solutions. You’ll design and implement the underlying architecture of our animation systems in Unreal Engine 5: from Control Rigs and state machines to real-time procedural tools and Motion Matching systems. You’ll also collaborate closely with animators, technical artists, combat designers, and gameplay programmers to ensure character movement feels … aim/look-at systems, and pose correction. Integrate Unreal Motion Matching (UMM) to power responsive, next-gen locomotion blending systems. Create and maintain animation graphs, blend spaces, and state machines to support seamless transitions between movement and combat. Technical Collaboration & Support Work hand-in-hand with animators, combat designers, and engineers to ensure animations are game-ready and … Contribute to the implementation of animation-driven interactions in gameplay, combat, and environment systems. Must-Haves 2+ years of experience working with Unreal Engine 5 animation systems (Animation Blueprints, State Machines, Control Rig). Strong experience with layered animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging More ❯
Cambridge, Cambridgeshire, East Anglia, United Kingdom
Yoh Solutions Ltd
lab bring-up, to silicon. ?? Why this role stands out You wont just hand off RTL and hope for the best. Youll work across analogdigital partitioning , fault detection logic, state machines, telemetry, and system control. Youll be in the lab, proving your ideas on real silicon not just simulations. Youll develop breadth, not just depth: the digital cores are … the nexus of these mixed-signal chips, tying everything together. ?? What youll be doing End-to-end RTL design using Verilog/SystemVerilog Designing synchronous and asynchronous state machines and control logic Working on analog/digital partitioning and functional modelling FPGA emulation, lab validation, post-design analysis, and place & route support Collaborating closely with analog, systems, and test More ❯