AI Game Developer
United Kingdom
Hybrid / WFH Options
Hybrid / WFH Options
Companion Group
AI where there are low numbers of players in the matchmaking queue, NPC behaviours using techniques such as Behaviour Trees, Utility AI, Pathfinding, Finite State Machines (FSMs), and Goal-Oriented Action Planning (GOAP). Responsibilities: Design, develop, and implement NPC behaviour systems within Unreal Engine. Utilise Behaviour Trees, Utility more »
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