architectural applications. Technical Skills: Expert proficiency in Unreal Engine (Blueprints/C++, Level Design, Sequencer, Materials and Shaders). Strong understanding of 3D modeling, texturing, and rendering tools (e.g., 3ds Max, Blender, Revit, Rhino). Knowledge of Digital Twin frameworks and their integration with Unreal Engine. Familiarity with BIM tools More ❯
of 3D model optimization and performance Experience writing, modifying, or optimizing shaders or other rendering effects. Experience with art production workflows such as modeling, texturing, rigging, animation, or lighting with HDRP/URP Intermediate skill with C# or another programming language You might also have: Experience with commercial/industrial More ❯
london, south east england, United Kingdom Hybrid / WFH Options
Capgemini Engineering
of 3D model optimization and performance Experience writing, modifying or optimizing shaders or other rendering effects. Experience with art production workflows such as modeling, texturing, rigging, animation, or lighting with HDRP/URP Intermediate skill with C# or another programming language You might also have: Experience with commercial/industrial More ❯
lighting best practices. Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices. Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases. A demonstrable level More ❯
newcastle-upon-tyne, tyne and wear, north east england, United Kingdom
Premier Group
briefs into polished, production-ready assets Confident using Spine, Photoshop, Illustrator, Maya, Blender (or similar tools) Experience across the full art pipeline: concepting, modelling, texturing, rigging, animating Great eye for style—whether that’s realistic, cartoon, fantasy, or sci-fi Comfortable working independently or as part of a team Able More ❯
sheffield, south yorkshire, yorkshire and the humber, United Kingdom Hybrid / WFH Options
Humand Talent
Fluency with tools such as Spine, Photoshop, Illustrator, Maya, or Blender. Plus a curiosity for emerging technologies. Experience with game art production pipelines, including texturing, shading, rigging, and animation . A strong understanding of asset optimisation and how to create visuals that pop without compromising performance. A collaborative mindset with More ❯
leeds, west yorkshire, yorkshire and the humber, United Kingdom Hybrid / WFH Options
Humand Talent
Fluency with tools such as Spine, Photoshop, Illustrator, Maya, or Blender. Plus a curiosity for emerging technologies. Experience with game art production pipelines, including texturing, shading, rigging, and animation . A strong understanding of asset optimisation and how to create visuals that pop without compromising performance. A collaborative mindset with More ❯
london, south east england, United Kingdom Hybrid / WFH Options
Humand Talent
Fluency with tools such as Spine, Photoshop, Illustrator, Maya, or Blender. Plus a curiosity for emerging technologies. Experience with game art production pipelines, including texturing, shading, rigging, and animation . A strong understanding of asset optimisation and how to create visuals that pop without compromising performance. A collaborative mindset with More ❯
greater manchester, north west england, United Kingdom Hybrid / WFH Options
Humand Talent
Fluency with tools such as Spine, Photoshop, Illustrator, Maya, or Blender. Plus a curiosity for emerging technologies. Experience with game art production pipelines, including texturing, shading, rigging, and animation . A strong understanding of asset optimisation and how to create visuals that pop without compromising performance. A collaborative mindset with More ❯
london (city of london), south east england, United Kingdom Hybrid / WFH Options
Humand Talent
Fluency with tools such as Spine, Photoshop, Illustrator, Maya, or Blender. Plus a curiosity for emerging technologies. Experience with game art production pipelines, including texturing, shading, rigging, and animation . A strong understanding of asset optimisation and how to create visuals that pop without compromising performance. A collaborative mindset with More ❯
bolton, greater manchester, north west england, United Kingdom Hybrid / WFH Options
Humand Talent
Fluency with tools such as Spine, Photoshop, Illustrator, Maya, or Blender. Plus a curiosity for emerging technologies. Experience with game art production pipelines, including texturing, shading, rigging, and animation . A strong understanding of asset optimisation and how to create visuals that pop without compromising performance. A collaborative mindset with More ❯
london (west end), south east england, United Kingdom Hybrid / WFH Options
Humand Talent
Fluency with tools such as Spine, Photoshop, Illustrator, Maya, or Blender. Plus a curiosity for emerging technologies. Experience with game art production pipelines, including texturing, shading, rigging, and animation . A strong understanding of asset optimisation and how to create visuals that pop without compromising performance. A collaborative mindset with More ❯
ashton-under-lyne, north west england, United Kingdom Hybrid / WFH Options
Humand Talent
Fluency with tools such as Spine, Photoshop, Illustrator, Maya, or Blender. Plus a curiosity for emerging technologies. Experience with game art production pipelines, including texturing, shading, rigging, and animation . A strong understanding of asset optimisation and how to create visuals that pop without compromising performance. A collaborative mindset with More ❯
effects; support existing material systems. Create content mock-ups in external programs, tweak shader code, and experiment with features. Refine assets through modeling and texturing skills. Enhance shader, texture, and lighting quality. Collaborate with the Art Director to maintain style and quality standards across the development pipeline. Production and Deadlines … work in engine (Unreal, Unity, or proprietary). Excellent knowledge of industry-standard software (Maya, Max, ZBrush, Photoshop, Substance Designer). Solid modeling and texturing skills. Expertise in Photoshop, Zbrush/Mudbox, Maya, Substance Designer. Knowledge of real-time rendering challenges and techniques. Experience with Unreal Engine, visual scripting, and More ❯
MLST is the top technical AI youtube podcast, we interview the world's top scientists about the latest breakthroughs in AI and large language models etc. We also cover some philosophy, linguistics and cognitive science. We make 3 tiers of More ❯
MLST is the top technical AI youtube podcast, we interview the world's top scientists about the latest breakthroughs in AI and large language models etc. We also cover some philosophy, linguistics and cognitive science. We make 3 tiers of More ❯