Permanent Unity (Game Engine) Jobs in the UK

1 to 25 of 125 Permanent Unity (Game Engine) Jobs in the UK

Creative Audio - Creative Coder

London, UK
Meta
hardware, and/or non-traditional immersive environments 5+ years development experience with Python, C#, Kotlin, JavaScript, or C++ Experience with object-oriented programming and design Experience with game engine audio implementation and middleware (e.g., Wwise, FMOD Studio, Unreal MetaSounds) Understanding of DSP and audio signal processing Hands-on experience integrating machine learning models (TensorFlow, PyTorch … generative sound or music creation, speech synthesis, and natural language processing (NLP) Audio Implementation experience and/or design for shipping AR and VR experiences using platforms such as Unity, Unreal Engine, Spark, React, Snap, and MARS Experience with WebAudio, Tone.js, and OpenAL for interactive audio applications Knowledge of acoustics, equipment set ups and calibration experience with More ❯
Employment Type: Full-time
Posted:

Creative Audio - Creative Coder

Slough, Berkshire, UK
Meta
hardware, and/or non-traditional immersive environments 5+ years development experience with Python, C#, Kotlin, JavaScript, or C++ Experience with object-oriented programming and design Experience with game engine audio implementation and middleware (e.g., Wwise, FMOD Studio, Unreal MetaSounds) Understanding of DSP and audio signal processing Hands-on experience integrating machine learning models (TensorFlow, PyTorch … generative sound or music creation, speech synthesis, and natural language processing (NLP) Audio Implementation experience and/or design for shipping AR and VR experiences using platforms such as Unity, Unreal Engine, Spark, React, Snap, and MARS Experience with WebAudio, Tone.js, and OpenAL for interactive audio applications Knowledge of acoustics, equipment set ups and calibration experience with More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Midlands, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Nottingham, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Coventry, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Bradford, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Belfast, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Glasgow, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Birmingham, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Southampton, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Bristol, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Swindon, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Cardiff, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Manchester, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Sheffield, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Basildon, Essex, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Cheltenham, Gloucestershire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Basingstoke, Hampshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Watford, Hertfordshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Shrewsbury, Shropshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Dartford, Kent, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Worcester, Worcestershire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

South London, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Stevenage, Hertfordshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:

Staff Game Engineer (Unity Performance) - Twilight Towers

Chester, Cheshire, UK
Fortis Games
Twilight Towers, just hit soft launch. We're looking for a Staff Game Engineer to help take it global. You'll be the technical heartbeat of the Unity client - dive deep into Unity, architect clean and scalable systems, and obsess over performance. It's a hands-on, high-impact role where you'll blend craft, architecture … and optimization, to help shape how we build at Fortis. What You'll Achieve Profile and optimize Unity runtime performance across gameplay, rendering, and asset systems on mobile platforms Architect scalable, data-oriented systems for ECS, animation, physics, and UI frameworks Lead investigations into CPU, GPU, and memory bottlenecks, defining baselines and measurable performance targets Build and evolve profiling … tools, telemetry systems, and diagnostic frameworks for mobile optimization Refactor complex gameplay code for clarity, modularity, and performance Mentor engineers in Unity performance patterns, Burst/Job System usage, and mobile optimization practices Collaborate with design, art, and backend teams to deliver new features that meet both creative and performance goals Contribute to the long-term Unity architecture More ❯
Employment Type: Full-time
Posted:
Unity (Game Engine)
10th Percentile
£42,500
25th Percentile
£48,750
Median
£90,000
75th Percentile
£95,000