Artist. Superpowers you have are Experience in creating high-poly and low-poly models of stylized environment, weapons, and hard surface assets based on concepts; High-poly sculpting in Zbrush; Low-poly modeling in Max/Maya/Blender; Experience in creating optimal UV mapping and texture baking (normal, AO, etc.); Stylized texturing skills in Substance Painter and/ More ❯
Unity or Unreal experience: Solid understanding of Unity (preferred) or Unreal, including optimization techniques and engine-specific features. 3D authoring tools: Proficiency in Maya, Substance Painter/Designer, Marmoset, ZBrush, or similar tools, with a strong attention to detail and ability to bring art concepts to life. Shader creation: Extensive experience creating shaders using Unity’s Shader Graph and More ❯
Unity or Unreal experience: Solid understanding of Unity (preferred) or Unreal, including optimization techniques and engine-specific features. 3D authoring tools: Proficiency in Maya, Substance Painter/Designer, Marmoset, ZBrush, or similar tools, with a strong attention to detail and ability to bring art concepts to life. Shader creation: Extensive experience creating shaders using Unity’s Shader Graph and More ❯
Control: follow QA procedures to ensure the highest quality before release of assets Requirements Strong understanding of modelling, UV, displacement and subdivision workflows. Strong understanding of Unreal Engine, Houdini, ZBrush, Mari or Substance, SpeedTree, Photoshop, V-Ray, or Karma Exposure to USD pipeline aplus. Experience with Production tracking software like Kitsu or Shotgrid 3+ years experience in building asset More ❯