Junior Technical Sound Designer page is loaded Junior Technical Sound Designer Apply locations Manchester time type Full time posted on Posted 2 Days Ago job requisition id JR101108 We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the "Best Damn Space Sim Ever". We want … developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole. About the Role: We are looking for a Junior Technical Sound Designer to join our expanding audio tech team at Cloud Imperium Games, based onsite at our studio in Manchester, UK. As part of the team, you will … the chance to work with AAA quality audio assets using a wide range of tools and technology, and to drive the future of that technology. What do our Junior Technical Sound Designers at CIG do? Implement game audio using a wide range of tools and technology, refining the game experience with a focus on feel and immersion. Work in More ❯
Brighton, Sussex, United Kingdom Hybrid / WFH Options
FuturLab Ltd
work week. We're Futurlab, the award-winning game studio behind PowerWash Simulator, the Velocity. series, Peaky Blinders Mastermind, and many more awesome games. We are looking for a Technical Audio Designer with a strong eye for detail and a passion for creating unique experiences to join our team and either work remotely or based out of our … city of Brighton and Hove. We foster an inclusive and welcoming culture, check out the Life at Futurlab page for reasons why you'd love working here! As a Technical Audio Designer, you will have sole responsibility for the creation and implementation of all the audio in an exciting new project - driving the audio identity of our new … deliver a charming, warm and satisfying experience - with SFX that tickles the brain and feels 'just right'. This will involve taking creative direction from the Game Director and technical direction from the Lead Programmer, using your both your strong technical ability and creative sensibility to understand, define, track, deliver and implement audio across the game. You will More ❯