least three major international level productions as HoD/Virtual Production Supervisor or above and have more than 5-10 years of large scale VFX and real-time production experience working with some of the largest production companies globally. As the CTO and Head of Virtual Production, you will have … who is capable of understanding and unlocking the full potential of this highly innovative technology stack. Significant experience of research, development and innovation in VFX product and service delivery is also welcomed in an environment that is all about pushing boundaries and placing the story at the heart of the … fostering a culture of innovation and excellence to the highest possible standards.Collaboration: You will work closely with other departments, including creatives, production, art departments, VFX leads and administrative teams, to ensure seamless integration of technical solutions.Technical Standards: You will establish and maintain new benchmarks for the technical standards and quality More ❯
by some of the most influential names in luxury fashion globally. We blend advanced 3D rendering, Artificial Intelligence (AI) and VisualEffects (VFX) techniques to deliver unparalleled shopping experiences for luxury fashion and exclusive events. Robust cloud services and deep Unreal Engine integration power those real-time, immersive … Unreal Systems Work – authoring plugins, SDKs and C++ modules to extend our rendering & content production features and performance. You’ll partner with 3D artists, VFX specialists, frontend, backend and data engineers; own technical direction for cloud integration; and coach peers on scalable, secure architecture. If you love solving the full More ❯
by some of the most influential names in luxury fashion globally. We blend advanced 3D rendering, Artificial Intelligence (AI) and VisualEffects (VFX) techniques to deliver unparalleled shopping experiences for luxury fashion and exclusive events. Our platform depends on rock-solid, scalable backend infrastructure and first-class developer More ❯
games! Not essential, but it helps if you have: History of shipped high quality games Experience with console development Experience with UI animation and VFX Deep experience with CPU/GPU/memory optimisation Our Commitment to Diversity, Equity, Inclusion & Belonging: We want people of all backgrounds to see themselves More ❯
Bournemouth, Dorset, United Kingdom Hybrid / WFH Options
Sporty Group
to achieve movement and texture variance at runtime, large crowds of people simulation, platform-dependent texture memory management and working with artists to find visualeffects solutions that can work within a GPU budget without losing their 'wow factor'. You should apply if you have - 5+ years … on any of the stated platforms - In-depth knowledge of the C# language - Experience using Unity's profiler and performance analysis tools - Experience using Visual Studio for development, testing and debugging - The desire to learn as new technologies are released, and an ability to communicate findings to others on More ❯
Watford, Hertfordshire, United Kingdom Hybrid / WFH Options
GPL Technologies
excellence in engineering. We are a rapidly growing technology services firm that caters to some of Hollywood's most notable movie studios, gaming companies, visualeffects houses, and advertising firms. Our vision is to expand GPL's presence globally, building an elite force of technology specialists focused on More ❯
associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal). Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visualeffects, UI frameworks). Experience with GPU profiling or API tracing tools. Knowledge of how to write and optimize graphics shaders or compute More ❯
london, south east england, United Kingdom Hybrid / WFH Options
Harnham
Machine Learning Engineer (3D, Graphics, VFX) – Globally established entertainment company Salary: £90,000–£110,000 (can stretch to £130,000 for the right person) Location: London (Hybrid – 1–2 days per week in-office) Join a tech-first team modernising the way entertainment is brought to life. Work across innovative More ❯
Watford, Hertfordshire, United Kingdom Hybrid / WFH Options
GPL Technologies
remote desktop technology Ability to work in a fast-paced production environment DESIRED EXPERIENCE Previous experience working onsite for film production or animation/VFX Experience with helpdesk automation tools and remote management applications Extensive analytic, debugging, and problem-solving skills Attention to detail, curiosity, and a desire to learn More ❯
and Vehicle Director to realize Chris Roberts' vision. Implement vehicle designs and gameplay systems using in-house tools. Collaborate with artists, animators, audio, and VFX teams to craft vehicle experiences. Present concepts, designs, and proposals to project leads. Work with cross-disciplinary teams to integrate vehicle systems into the game. More ❯
become hybrid post probation Join a dynamic team of Machine Learning Engineers working on high-impact, machine learning models in the 3D graphics and VFX space. ROLE AND RESPONSIBILITIES Working closely within a small team, to build and scale ML models focusing on rendering and 3D graphic design Working alongside More ❯
interested to work with people who have combined live action with CG and full CG content. With nearly 30 years of experience in CG, VFX and Animation, we have successfully supported clients across a wide range of industries, including the Games, Episodic, Feature Film and Automotive sectors. We are now More ❯
advertorials, native ads, infographics, digital banners, etc based on creative brief Collaborate with the design team and other relevant departments to ensure consistency in visualeffects and message delivery. Maintain brand consistency, ensuring that all content aligns with the brand image and marketing strategy. Conduct market and competitor More ❯
post probation Manage and lead a dynamic team of Machine Learning Engineers working on high-impact, machine learning models in the 3D graphics and VFX space. ROLE AND RESPONSIBILITIES Working closely within a small team of 5, to build and scale ML models focusing on rendering and 3D graphic design More ❯
Senior Software Engineer - Unity Fully Remote within UK £70,000-£90,000 Are you an experienced Unity Developer looking for your next challenge on a fully remote basis – this role could be for you! I’m working with a leading More ❯
southampton, south east england, United Kingdom Hybrid / WFH Options
Kinetic Games
role in developing new tools, solving pipeline challenges, and ensuring that our game runs smoothly across multiple platforms. Your expertise will help push the visual quality of Phasmophobia while maintaining efficient workflows. Responsibilities: Collaborate closely with artists, designers, and programmers to create and maintain efficient, scalable art pipelines. Optimize … within Unity. Investigate, identify, and solve visual and technical issues during development. Support the art team with shader creation, material setup, lighting, and VFX integration. Ensure that assets meet both artistic and technical standards and work seamlessly within Unity. Stay up to date with the latest tools, techniques, and … To Have Experience developing for VR and console platforms (especially PSVR2). Knowledge of shader languages such as HLSL or Shader Graph. Experience with VFX tools and techniques. Interest or background in real-time lighting and rendering pipelines. Experience with version control systems such as Git, Perforce and Plastic. Benefits More ❯
talented Senior Pipeline Engineer to join our dynamic pipeline team and contribute to the development, architecture, and implementation of cutting-edge production pipelines for VFX, animation, and virtual production. You will play a key role in creating innovative features for our existing tools and developing new ones as required. You … such as Deadline. Requirements Must be legally authorized to work from Scotland. Minimum of 5-7 years of experience in pipeline development within the VFX, animation, or a related industry. In-depth knowledge of animation, modelling, rigging, and rendering pipelines. Strong proficiency in Python programming. Familiarity in Unreal Engine systems More ❯
communicate updates to partners. Confirm scope with stakeholders, Art Producers, Art Managers, and Artists. Coordinate with external vendors and outsource teams for critical milestones, visual targets, and content development. Initiate and manage vendor contracts/purchase orders. Track asset pipeline, releases, and versioning that pertain to content developed by … Reality Labs Art as needed, including support for team onsite. Key Skills 7+ years’ experience Program manager within either gamming/AR, VR/VFX Stakeholder management Excellent communication skills Technical or creative production experience or combination of both Experience with Game, Animation, or 3D pipelines for content creation and … development 5+ years’ experience working in a studio environment, with preference for Games, Animation, VFX Post-Production or 3D Asset focus. Nice to have Skills Gaming technical animation pipeline knowledge VR AR 3D More ❯
of digital human performance, runtime tracking, and facial capture—projects that directly power high-end experiences. You’ll collaborate closely with a world-class VFX team, helping automate and optimize artist pipelines while building cutting-edge ML models that work with 3D data and real-world runtime systems. What You … or open-source projects (GitHub is a plus) Nice to Have Engineering background with a transition into ML/AI Prior work in gaming, VFX, graphics, or interactive media Understanding of facial capture, digital humans, and animation tech Interview Process Intro Call (30 mins): CV walkthrough + high-level tech More ❯
of digital human performance, runtime tracking, and facial capture—projects that directly power high-end experiences. You’ll collaborate closely with a world-class VFX team, helping automate and optimize artist pipelines while building cutting-edge ML models that work with 3D data and real-world runtime systems. What You … or open-source projects (GitHub is a plus) Nice to Have Engineering background with a transition into ML/AI Prior work in gaming, VFX, graphics, or interactive media Understanding of facial capture, digital humans, and animation tech Interview Process Intro Call (30 mins): CV walkthrough + high-level tech More ❯