Permanent ZBrush Jobs with Hybrid or Work from Home (WFH) Options

1 to 9 of 9 Permanent ZBrush Jobs with Hybrid or WFH Options

Technical Artist

United Kingdom
Hybrid / WFH Options
InGame Recruitment Ltd
Project: Simulation Games (Console & PC) Location: Hybrid/Remote, United Kingdom OR Spain Please Note: You must be located and eligible for work in either the UK OR Spain. Our client is an award-winning publisher and developer, whose simulation more »
Posted:

Lead Artist | 3D Character Artist

London, England, United Kingdom
Hybrid / WFH Options
PTW
in the video game industry will be considered an advantage Experience in team leadership and management Excellent knowledge of 2D & 3D software (3DS Max, Zbrush, with excellent knowledge in Photoshop or other equivalent packages) Good knowledge in game engines Strong artistic skills Excellent communication skills and teamwork oriented attitude more »
Posted:

Technical Artist

Bellevue, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with mobile more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Renton, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with mobile more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Tacoma, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with mobile more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Redmond, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with mobile more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Seattle, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with mobile more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Lead Character Artist - Coconut Lizard

Gateshead, England, United Kingdom
Hybrid / WFH Options
Keywords Studios
modelling and texturing/surfacing skills. Versatility and the ability to adapt to different requirements and styles. Proficiency in industry-standard software such as ZBrush, Maya, Substance Painter, and Adobe Photoshop as well as at least one major game engine such as Unreal Engine. Excellent understanding of anatomy, form more »
Posted:

Lead Character Artist

United Kingdom
Hybrid / WFH Options
InGame Recruitment Ltd
Strong character modelling and texturing/surfacing skills. Versatility and the ability to adapt to different requirements and styles. Proficient in software such as ZBrush, Maya, Substance Painter, and Adobe Photoshop and game engines such as Unreal Engine. Excellent understanding of anatomy, form, and proportion, with the ability to more »
Posted:
ZBrush
Work from Home
10th Percentile
£33,000
25th Percentile
£33,750
Median
£37,500
75th Percentile
£41,250
90th Percentile
£42,000