5 of 5 Remote Permanent Blender Jobs

Senior 2D/3D Creative Production Artist/Animator

Hiring Organisation
Creative Recruitment
Location
Oxford, Oxfordshire, England, United Kingdom
Employment Type
Full-Time
Salary
Salary negotiable
industry. Requirements A strong portfolio showcasing 2D/3D production artwork, preferably related to slot and casino games. Proficiency in Spine, Photoshop, Illustrator, Maya, Blender, or other relevant software tools. Experience in creating 2D and 3D assets for games, including texturing, lighting, shading, rigging, and animation. Knowledge of game ...

Senior 2D/3D Concept Game Designer / Animator

Hiring Organisation
Creative Recruitment
Location
Oxford, Oxfordshire, England, United Kingdom
Employment Type
Full-Time
Salary
Salary negotiable
concept art and specifications from game briefs that can be translated into production-ready games by artistic teams. Proficiency in Spine, Photoshop, Illustrator, Maya, Blender, or other relevant software tools. Experience in creating 2D and 3D assets for games, including textures, lighting, shading, rigging, and animation. Familiarity with game ...

Technical Artist

Hiring Organisation
Skillsearch
Location
Southampton, England, United Kingdom
performance profiling and optimization for multi-platform games. • Excellent programming skills in C# • Familiarity with 3D asset creation workflows (knowledge of tools like Blender, Maya, Substance or similar). • Strong communication skills, with the ability to explain technical processes to non-technical team members. • Ability to work independently and collaboratively ...

Senior Software Engineer | 3D Graphics • Photogrammetry • Material Capture

Hiring Organisation
M-XR
Location
London Area, United Kingdom
C++ • Python • OpenGL • Blender • Desktop Applications • Games Pipelines London preferred | Full-time | Visa sponsorship available Our Vision From blockbuster films and AAA games to immersive experiences, the demand for photoreal 3D content has never been higher - but creating photorealistic assets is slow, expensive, and manual with no current scalable solution … Marso Measure, our desktop material capture application for Windows. You'll work across the full product from 3D asset support, geometry processing, OpenGL rendering, Blender integration, backend connectivity, to Windows releases. At M-XR we developed Marso Measure as a way to capture real-world PBR material data alongside conventional ...

Senior Software Engineer | 3D Graphics • Photogrammetry • Material Capture

Hiring Organisation
M-XR
Location
City of London, London, United Kingdom
C++ • Python • OpenGL • Blender • Desktop Applications • Games Pipelines London preferred | Full-time | Visa sponsorship available Our Vision From blockbuster films and AAA games to immersive experiences, the demand for photoreal 3D content has never been higher - but creating photorealistic assets is slow, expensive, and manual with no current scalable solution … Marso Measure, our desktop material capture application for Windows. You'll work across the full product from 3D asset support, geometry processing, OpenGL rendering, Blender integration, backend connectivity, to Windows releases. At M-XR we developed Marso Measure as a way to capture real-world PBR material data alongside conventional ...