4 of 4 Remote/Hybrid Permanent Blender Jobs

Senior Brand & Creative Designer

Hiring Organisation
FRESH
Location
United Kingdom
narratives Experience in fast-paced startup or scale-up environments Familiarity with AI tools in creative workflows Desirable: Advanced After Effects (Cinema 4D/Blender a plus) Understanding of editing, rhythm, and sound Experience with web motion (Lottie/Rive or similar) Interested in hearing more, hit the apply button ...

Creative WebGL Developer

Hiring Organisation
Morgan McKinley
Location
London, UK
Employment Type
Full-time
campaign builds as the sole developer Tech & creative stack: WebGL (essential) Three.js/React Three Fiber React/Next.js or AstroJS GSAP/ScrollTrigger Blender workflows (GLB/glTF) GLSL/shader experience (bonus) What we're looking for: Strong frontend developer, with deep WebGL experience Proven track record building ...

Creative WebGL Developer (Three.js / React Three Fiber / React)

Hiring Organisation
Templeton & Partners - Innovative & Inclusive Hiring Solutions
Location
City of London, London, United Kingdom
Next.js (preferred) or Astro for performance-first builds Three.js + React Three Fiber (+ @react-three/drei ) GSAP (ScrollTrigger is a strong plus) Blender pipelines (glTF/GLB workflows) What we’re looking for Strong fundamentals in JavaScript/TypeScript A portfolio showing WebGL/real-time 3D work ...

Technical Art & 3D Modelling Trainer

Hiring Organisation
Realityjam
Location
City of London, London, United Kingdom
three is essential: Unity Engine Scene assembly, asset import pipelines, prefab workflows, materials and shaders, lighting, LOD, and optimisation for real-time game environments. Blender 3D modelling (hard surface and organic), UV unwrapping, retopology, rigging fundamentals, baking, and FBX/glTF export for game engines. Substance Painter PBR texturing workflows … Technical Artist or 3D Artist within the games industry, with a strong portfolio of shipped or in-development work. Advanced proficiency in Blender, Substance Painter, and Unity — comfortable teaching each tool at a production level. Deep understanding of real-time art pipelines: polygon budgets, texture atlasing, normal map workflows ...