Permanent 'Game Development' Job Vacancies

51 to 57 of 57 Permanent Game Development Jobs

Character Physics Programmer

Sheffield, England, United Kingdom
Steel City Interactive
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade. SCI is a welcoming … who come from other industries. We all bring knowledge and learn from each other. Together we are driven by ambition to bring the world of boxing into a video game like never before. The Role You are a highly experienced Character Physics Programmer, having worked on AAA titles within Unreal Engine, where you showcased your skills in perfecting physics … future of our game. In at the start as we pivot to UE5 you'll be responsible for the development of new character physics features for our game, optimising and maintaining the physical simulation and animation integration of our product to AAA fidelity. You will be working in collaboration with a highly talented, diverse team to create More ❯
Posted:

Character Physics Programmer

handsworth, yorkshire and the humber, united kingdom
Steel City Interactive
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade. SCI is a welcoming … who come from other industries. We all bring knowledge and learn from each other. Together we are driven by ambition to bring the world of boxing into a video game like never before. The Role You are a highly experienced Character Physics Programmer, having worked on AAA titles within Unreal Engine, where you showcased your skills in perfecting physics … future of our game. In at the start as we pivot to UE5 you'll be responsible for the development of new character physics features for our game, optimising and maintaining the physical simulation and animation integration of our product to AAA fidelity. You will be working in collaboration with a highly talented, diverse team to create More ❯
Posted:

Lead Environment Artist

London, United Kingdom
Hybrid / WFH Options
Companiongroup
Group is a AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development. As the primary choice for clients aspiring to elevate their multiplayer titles, we enable scalability, maximize player density, and craft immersive gameplay experiences. Embedded seamlessly within our clients … a fully remote studio, we value clear, continuous, and transparent communication as highly as technical expertise. We are seeking a Lead Environment Artist to join our Unreal Engine 5 game project. The role requires both artistic and organizational skills, with a strong emphasis on creating stylized environments that run seamlessly on Nintendo Switch. As Lead, you will balance hands … on environment creation with leadership responsibilities, guiding the team to deliver high-quality, optimized environments that match the game's painterly art direction. This is for a fixed term contract until the end of October 2025. Responsibilities Collaborate with Production to scope, prioritise, and plan environment tasks. Create visually striking, stylised environments consistent with the project's art direction. More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Network Programmer

England, United Kingdom
Hybrid / WFH Options
Steel City Interactive
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade. SCI is a welcoming … who come from other industries. We all bring knowledge and learn from each other. Together we are driven by ambition to bring the world of boxing into a video game like never before. The Role You are an experienced Gameplay Network Engineer, having worked on fast-paced multiplayer titles such as FPS games or similar genres within Unreal Engine … to ensure seamless, low-latency gameplay for competitive environments. We're looking for an Intermediate/Senior Gameplay Network Engineer to help shape the future of our multiplayer boxing game, ‘Undisputed’. As we pivot to UE5, you’ll be responsible for developing and optimizing network systems to ensure reliable, high-performance data transmission for fast-response gameplay between More ❯
Posted:

Senior Technical Artist (Open World / UE5 PCG)

Greater London, England, United Kingdom
Hypersonic Laboratories
massive scale without sacrificing fidelity or artistic intent. Working closely with rendering engineers, world builders, and technical designers, you’ll help define how our next-generation open-world multiplayer game is created, optimized, and brought to life. This is a rare opportunity to help invent the future of large-scale procedural world creation inside Unreal Engine 5. Key Responsibilities … placement. Support content streaming, LOD, and material workflows for large open environments. Required Skills & Experience 5+ years experience as a Technical Artist, Tools Developer, or World Building TA in game development. 1+ shipped title in an open-world, large-scale, or high-fidelity environment project. Deep understanding of Unreal Engine 5 tools and workflows — including PCG Graphs, World Partition More ❯
Posted:

Senior Technical Artist (Open World / UE5 PCG)

london, south east england, united kingdom
Hypersonic Laboratories
massive scale without sacrificing fidelity or artistic intent. Working closely with rendering engineers, world builders, and technical designers, you’ll help define how our next-generation open-world multiplayer game is created, optimized, and brought to life. This is a rare opportunity to help invent the future of large-scale procedural world creation inside Unreal Engine 5. Key Responsibilities … placement. Support content streaming, LOD, and material workflows for large open environments. Required Skills & Experience 5+ years experience as a Technical Artist, Tools Developer, or World Building TA in game development. 1+ shipped title in an open-world, large-scale, or high-fidelity environment project. Deep understanding of Unreal Engine 5 tools and workflows — including PCG Graphs, World Partition More ❯
Posted:

Senior Technical Artist (Open World / UE5 PCG)

slough, south east england, united kingdom
Hypersonic Laboratories
massive scale without sacrificing fidelity or artistic intent. Working closely with rendering engineers, world builders, and technical designers, you’ll help define how our next-generation open-world multiplayer game is created, optimized, and brought to life. This is a rare opportunity to help invent the future of large-scale procedural world creation inside Unreal Engine 5. Key Responsibilities … placement. Support content streaming, LOD, and material workflows for large open environments. Required Skills & Experience 5+ years experience as a Technical Artist, Tools Developer, or World Building TA in game development. 1+ shipped title in an open-world, large-scale, or high-fidelity environment project. Deep understanding of Unreal Engine 5 tools and workflows — including PCG Graphs, World Partition More ❯
Posted:
Game Development
10th Percentile
£33,982
25th Percentile
£34,674
Median
£40,000
75th Percentile
£42,500
90th Percentile
£55,125