Permanent Graphics Software Engineer Job Vacancies

9 of 9 Permanent Graphics Software Engineer Jobs

Senior Software Engineer, Pixel Graphics, GPU Software

London, United Kingdom
Google
Senior Software Engineer, Pixel Graphics, GPU Software corporate_fare Google place London, UK Apply Bachelor's degree or equivalent practical experience. 5 years of experience with software development in C or C++ programming languages, and with data structures/algorithms. 3 years of experience testing, maintaining, or launching software products, and 1 year of … experience with software design and architecture. 3 years of experience working with embedded operating systems. Preferred qualifications: Master's degree or PhD in Computer Science or related technical field. 1 year of experience in a technical leadership role. Experience in the development or contribution to graphics drivers, demonstrating a strong understanding of shader compilation processes and low-level … graphics API interactions. Familiarity with compiler technologies (particularly LLVM) and shader ecosystems, including high-level languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development or low-level API programming. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Software Engineer III, Pixel Graphics, GPU Software

United Kingdom
WeAreTechWomen
Minimum qualifications: Bachelor's degree or equivalent practical experience. 2 years of experience with software development in C or C++ programming languages, and with data structures/algorithms. 2 years of experience testing, maintaining, or launching software products, and 1 year of experience with software design and architecture. 2 years of experience working with embedded operating systems. … Preferred qualifications: Master's degree or PhD in Computer Science or a related technical field. Experience developing and debugging native code on Android. Experience writing low-level graphics API code. Experience analyzing GPU-accelerated applications like games, image processing or GPGPU applications. Experience writing or contributing to graphics drivers. Knowledge of the OpenGL ES, Vulkan, or OpenCL APIs. … About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Graphics Software Engineer - Pipeline/Tooling, Reality Labs (Avatars) Bellevue, WA +1 locations ...

Arnold, Nottinghamshire, United Kingdom
Meta
Graphics Software Engineer - Pipeline/Tooling, Reality Labs (Avatars) Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the … intersection of hardware, software and content. As a Graphics Software Engineer on the Reality Labs (Avatars) team at Meta, you can help push the boundaries of how people represent themselves and work, play and connect. Connecting with others is at the heart of the metaverse, and we're the people helping to define what that means. … Responsibilities Develop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performance. Partner closely with various infra, runtime, technical artist, and product teams across Meta to create real-time asset pipeline architecture. Build tools and pipelines for generating user-customizable digital representations of people, animals, and objects targeting variable rendering parameters and end-user surfaces. Write high More ❯
Employment Type: Permanent
Salary: GBP Annual
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Graphics Software Engineer, Rendering - Reality Labs Bellevue, WA +3 locations • AR/VR • Engine ...

Arnold, Nottinghamshire, United Kingdom
Meta
Graphics Software Engineer, Rendering - Reality Labs Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware … software and content. As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the … what's to come. We're the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer. Responsibilities Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Software Engineer - Graphics Tools

Cambridge, Cambridgeshire, United Kingdom
Arm Limited
a remarkable team who believe in humanity's incredible untapped potential that technology, built on Arm, can realize. Our ambitious global team of over 6000 pioneers unites hardware engineers, software engineers, data analysts, and more - all driven by a once-in-a-generation desire to unleash creativity and change the world. Job Title Senior Internal Application Engineer Location More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Staff Software Engineer, Pixel Graphics, GPU Software

United Kingdom
WeAreTechWomen
Minimum qualifications: Bachelor's degree or equivalent practical experience. 8 years of experience in software development. 5 years of experience testing, and launching software products. 3 years of experience with software design and architecture. Preferred qualifications: Master's degree or PhD in Engineering, Computer Science, or a related technical field. 3 years of experience in a technical … technical direction. 3 years of experience working in a complex, matrixed organization involving cross-functional, or cross-business projects. Experience with compiler technologies and toolchains, particularly LLVM. Familiarity with graphics and compute shader languages (e.g., HLSL, GLSL) and intermediate representations like SPIR-V. About the job Google's software engineers develop the next-generation technologies that change how … large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google's needs with opportunities to switch teams and projects as you and our fast-paced business grow More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Graphics Software Engineer

Hertfordshire, UK
microTECH Global LTD
Role Overview We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. Key Responsibilities Design, implement, and maintain Vulkan drivers tailored to our custom GPU … architecture Ensure full conformance with the Vulkan API and optimise performance across varied use cases Develop shader compilers and runtime components within the Vulkan software stack Optimise both graphics and compute pipelines for a vector core-based architecture Work closely with hardware engineers to inform and influence architectural decisions Investigate and resolve driver-related issues across multiple applications … and environments Contribute to internal documentation and developer-facing resources Requirements A minimum of 5 years’ experience in graphics driver development Strong understanding of the Vulkan API and modern graphics programming techniques Proven experience with GPU architectures and low-level driver implementation Solid grasp of graphics and compute pipeline concepts Experience working with LLVM-based compiler technologies More ❯
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Graphics Software Engineer (Vulkan)

London, United Kingdom
microTECH Global Limited
Role Overview We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. This position will be for a 9 month contract initially. Key Responsibilities Design … tailored to our custom GPU architecture Ensure full conformance with the Vulkan API and optimise performance across varied use cases Develop shader compilers and runtime components within the Vulkan software stack Optimise both graphics and compute pipelines for a vector core-based architecture Work closely with hardware engineers to inform and influence architectural decisions Investigate and resolve driver … related issues across multiple applications and environments Contribute to internal documentation and developer-facing resources Requirements A minimum of 5 years' experience in graphics driver development Strong understanding of the Vulkan API and modern graphics programming techniques Proven experience with GPU architectures and low-level driver implementation Solid grasp of graphics and compute pipeline concepts Experience working More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Principal Graphics Software Engineer

England, United Kingdom
Kyoso
co-creative experience. Our platform will empower creators, marketers, and teams to produce professional-grade video content with unprecedented ease, speed, and intelligence. We’re looking for a Principal Software Engineer to play a lead role in building the next-generation platform orchestrated through a DOM-like structure written in Rust. We’re looking for engineers who obsess … AI-powered features such as: Smart editing suggestions Auto-generated captions, voiceovers, or transitions Dynamic scene assembly or auto-layout tools 💡 What You Bring ~ Technical Expertise 7+ years of software engineering experience, ideally across both frontend and backend Deep experience with React , TypeScript and custom rendering (Canvas/WebGL/WebGPU) Experience working with Rust and Python stacks Experience More ❯
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