Remote Permanent HLSL Job Vacancies

15 of 15 Remote Permanent HLSL Jobs

Technical Artist - XR Rapid Prototyping

London, England, United Kingdom
Hybrid / WFH Options
Nexus Studios
of next-generation immersive experiences. Requirements What You'll Do : Drive the visual fidelity of immersive demos by creating real-time shaders, visual effects, and motion systems Develop custom HLSL and GLSL shaders for use across native platforms and real-time engines Contribute to rapid look-dev efforts, asset implementation, and visual prototyping in Unity and porting them to GLSL … Technical Artist in games, XR, real-time graphics, or immersive installations Expert-level experience with Unity, including asset workflows, scripting, and VFX systems Strong shader development skills in both HLSL (Unity) and GLSL (native pipeline) A sharp eye for motion, lighting, material response, and visual design fundamentals Experience integrating and optimizing real-time assets under performance constraints A collaborative mindset More ❯
Posted:

Lead Technical Artist

City of London, England, United Kingdom
Hybrid / WFH Options
Couch Heroes
C++, etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as More ❯
Posted:

Lead Technical Artist

South East London, England, United Kingdom
Hybrid / WFH Options
Couch Heroes
C++, etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as More ❯
Posted:

Technical Artist

London, England, United Kingdom
Hybrid / WFH Options
Magnopus
communicate technical issues to non-technical team members. Passion for learning and exploring new skills and techniques. Nice to have Experience with scripting languages such as Mel Script, PyMel, HLSL/GLSL or C#. Strong proficiency in shader development in Unreal Engine. Experience in UEFN. Strong understanding of Sequencer in Unreal. Understanding of compression formats and colour workflows in DCC More ❯
Posted:

Sr. C++ Graphics Engineer

England, United Kingdom
Hybrid / WFH Options
剩癥
programming in C++ with expertise in rendering and low level graphics. Expertise in modern GPU rendering pipelines (Vulkan, Metal, and/or D3D12) Experience in GPU shader programming (GLSL, HLSL, and/or MSL) Experience working with vector instructions sets (AVX, SSE, NEON, WebAssembly SIMD) Proven ability to come up to speed and contribute quickly to a complex code base. More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Render Tech Programmer

Knutsford, Cheshire, United Kingdom
Hybrid / WFH Options
Warner Media, LLC
to provide support to junior team members generally taking an active role in leading the evolution of our technology. Requirements: Expert knowledge of C/C++ and shader languages (HLSL/GLSL) Good understanding of DX12 and/or Vulkan Unreal experience a bonus, especially interactions with the source code Comfortable debugging large codebases Experience with console development a bonus More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Software Engineer (Graphics)

London, England, United Kingdom
Hybrid / WFH Options
Sports Interactive Limited
a graphics software engineer, having shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render Graph and SRP. Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Experience profiling and debugging rendering issues using tools More ❯
Posted:

Shader Technical Artist - Contract

Royal Leamington Spa, England, United Kingdom
Hybrid / WFH Options
Playground Games Limited
work with artists to ensure effective usage. Take responsibility for profiling and optimising our shaders and their usage. What you’ll bring: Experience working with shaders (node-based or HLSL) Experience creating game art and/or supporting an art team to create realistic content. Effective collaborator with growth mindset and desire to help others to do their best work. More ❯
Posted:

Technical Artist

London, England, United Kingdom
Hybrid / WFH Options
Companiongroup
Deep expertise in Unreal Engine’s material editor and shader pipeline (custom nodes, parameterisation, etc.). Strong understanding of PBR workflows, stylised rendering, and real-time lighting. Familiarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights). Solid grasp of GPU performance and platform optimisation principles. Familiarity with DCC tools (Maya, Blender, Houdini, Substance More ❯
Posted:

Senior Technical Artist

Brighton, England, United Kingdom
Hybrid / WFH Options
Rocket Science Group
current-generation consoles (e.g., Xbox Series X/S, PlayStation 5) A variety of experience on teams of multi-discipline developers Strong proficiency with shader fundamentals and tools (e.g. HLSL, Unity Shader Graph, UE Material Blueprints) and an ability to adapt to other software made available by the studio or partners Working knowledge of common game engine technologies (e.g., Unreal More ❯
Posted:

Staff Graphics Engineer - OEM Engagements

Cambridge, Cambridgeshire, United Kingdom
Hybrid / WFH Options
Arm Limited
a strong focus on optimization and debugging. Deep expertise in modern graphics APIs (Vulkan, OpenGL ES, DirectX, Metal). Proficient in C/C++ and shading languages (GLSL/HLSL). Skilled in GPU performance profiling and debugging using tools like RenderDoc, Nsight, and Arm Streamline. Proven ability to resolve complex performance and compatibility issues in production environments. Experience collaborating More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Rendering Engineer

London, England, United Kingdom
Hybrid / WFH Options
Epic Games
for Development experience on commercially released video games or software for the games industry. Development of high end rendering technology for modern game engines. Programming languages: C/C++, HLSL, Visual Studio, Perforce. A solid understanding of rendering, light transport, computer graphics, ray tracing, path tracing, and other current rendering techniques. A solid understanding of performance and optimization techniques. EPIC More ❯
Posted:

Lead Graphics Programmer

United Kingdom
Hybrid / WFH Options
Steel City Interactive
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype More ❯
Posted:

Lead Graphics Programmer

London, England, United Kingdom
Hybrid / WFH Options
Steel City Interactive
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype More ❯
Posted:

Interactive Technical Artist (Visa Sponsorship Available)

London, United Kingdom
Hybrid / WFH Options
Techwaka
with knowledge of computer hardware specifications, will be pivotal in driving performance goals and optimizations for projects. Essential Skills: Unreal Engine 5 content creation pipeline expertise BlueP Proficiency in HLSL and computer hardware specifications Experience shaping and evolving art pipelines Strong problem-solving ability with attention to detail Effective communication skills, balancing Creative and Technical requirements Desirable Skills: Technical Artist More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted: