London, England, United Kingdom Hybrid / WFH Options
Nexus Studios
of next-generation immersive experiences. Requirements What You'll Do : Drive the visual fidelity of immersive demos by creating real-time shaders, visual effects, and motion systems Develop custom HLSL and GLSL shaders for use across native platforms and real-time engines Contribute to rapid look-dev efforts, asset implementation, and visual prototyping in Unity and porting them to GLSL … Technical Artist in games, XR, real-time graphics, or immersive installations Expert-level experience with Unity, including asset workflows, scripting, and VFX systems Strong shader development skills in both HLSL (Unity) and GLSL (native pipeline) A sharp eye for motion, lighting, material response, and visual design fundamentals Experience integrating and optimizing real-time assets under performance constraints A collaborative mindset More ❯
languages. Long-term understanding of commercial game engines and real-time asset production, from conception to bug fixing and in-game delivery. Experience in authoring and optimizing shaders in HLSL/GLSL. Experience in creating and optimizing simple VFX. Experience developing tools or gameplay logic using engine-specific tools like Unreal Blueprint or Unity C# scripts. Experience capturing rendering and More ❯
effectively Strong problem-solving skills and a proactive approach to learning and improving craft Desirable Experience with procedural techniques for VFX production Familiarity with shader authoring for VFX, either HLSL or Node-based in Unreal Engine Knowledge of particle systems and their effective use in gameplay Benefits 25 Days Holiday, plus 1 day for your birthday Studio Shutdown between Christmas More ❯
proprietary 3D game engine, or industry-equivalent technology (3D animation, simulation, etc) - Significant experience in C++ - Extensive experience developing systems and graphics for AAA video games - Experience writing optimized HLSL/GLSL and compute shaders - Up to date knowledge of the current APIs such as DirectX 11/12 and OpenGL 4.x and Vulkan. - Profound understanding of state-of-the More ❯
London, England, United Kingdom Hybrid / WFH Options
Magnopus
communicate technical issues to non-technical team members. Passion for learning and exploring new skills and techniques. Nice to have Experience with scripting languages such as Mel Script, PyMel, HLSL/GLSL or C#. Strong proficiency in shader development in Unreal Engine. Experience in UEFN. Strong understanding of Sequencer in Unreal. Understanding of compression formats and colour workflows in DCC More ❯
programming in C++ with expertise in rendering and low level graphics. Expertise in modern GPU rendering pipelines (Vulkan, Metal, and/or D3D12) Experience in GPU shader programming (GLSL, HLSL, and/or MSL) Experience working with vector instructions sets (AVX, SSE, NEON, WebAssembly SIMD) Proven ability to come up to speed and contribute quickly to a complex code base. More ❯
the Unity game engine on mobile platforms Strong knowledge of Unity's rendering pipeline (URP) Strong understanding of mobile GPU architecture and optimization best practices Proficiency in shader languages (HLSL, Shader Graph) Excellent problem-solving and communication skills Strong scripting skills (C#, Python) WOULD BE GREAT TO HAVE Experience shipping mobile titles Experience defining mobile rendering budgets for different mobile More ❯
communicate technical issues to non-technical team members. Passion for learning and exploring new skills and techniques. Nice to have Experience with scripting languages such as Mel Script, PyMel, HLSL/GLSL or C#. Strong proficiency in shader development in Unreal Engine. Experience in UEFN. Strong understanding of Sequencer in Unreal. Understanding of compression formats and colour workflows in DCC More ❯
and experience playing Phasmophobia. Eligibility to work in the UK. Nice To Have Experience developing for VR and console platforms (especially PSVR2). Knowledge of shader languages such as HLSL or Shader Graph. Experience with VFX tools and techniques. Interest or background in real-time lighting and rendering pipelines. Experience with version control systems such as Git, Perforce, and Plastic. More ❯
and experience playing Phasmophobia. Eligibility to work in the UK. Nice To Have Experience developing for VR and console platforms (especially PSVR2). Knowledge of shader languages such as HLSL or Shader Graph. Experience with VFX tools and techniques. Interest or background in real-time lighting and rendering pipelines. Experience with version control systems such as Git, Perforce and Plastic. More ❯
drivers, demonstrating a strong understanding of shader compilation processes and low-level graphics API interactions. Familiarity with compiler technologies (particularly LLVM) and shader ecosystems, including high-level languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development or low-level API programming. About the job Google's software engineers develop the next-generation technologies that change More ❯
drivers, demonstrating a strong understanding of shader compilation processes and low-level graphics API interactions. Familiarity with compiler technologies (particularly LLVM) and shader ecosystems, including high-level languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development or low-level API programming. About the job Google's software engineers develop the next-generation technologies that change More ❯
asset Good understanding of asset optimisation for mobile/VR pipeline Basic coding knowledge (C++ or C#) Ability to write shaders, either using a node-based editor or code (hlsl, glsl, cg) Bonus Skills Experience with lighting, post-processing, and VFX for immersive environments. Knowledge of PBR workflows and texture optimization (Substance Painter, Photoshop). Experience working with version control More ❯
DirectX 12, Vulkan, or console-specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or similar. Proven ability to profile and optimize both GPU and Render Thread performance using tools such as RenderDoc, PIX, NSight, Unreal Insights, etc. Strong debugging skills, especially More ❯
Game Engine, with a particular emphasis on tools such as Niagara Experience with software tools like Houdini/EmberGen for VFX authoring Proficiency in authoring shaders for VFX, either HLSL or node-based systems (UE4/5) Benefits 25 Days Holiday, plus 1 day for your birthday Studio Shutdown between Christmas and New Year Discretionary Bonus Scheme Private Pension Scheme More ❯
your professional experience programming in C# or C++, with a solid grasp of coding standards, design principles, and efficient development methodologies. Your background will also include shader programming using HLSL, GLSL, or CG. Being well-versed in Graphics profiling and optimisation, you are well-versed in identifying and resolving performance bottlenecks in order to deliver a smooth user experience. Strong More ❯
Knutsford, Cheshire, United Kingdom Hybrid / WFH Options
Warner Media, LLC
to provide support to junior team members generally taking an active role in leading the evolution of our technology. Requirements: Expert knowledge of C/C++ and shader languages (HLSL/GLSL) Good understanding of DX12 and/or Vulkan Unreal experience a bonus, especially interactions with the source code Comfortable debugging large codebases Experience with console development a bonus More ❯
London, England, United Kingdom Hybrid / WFH Options
Sports Interactive Limited
a graphics software engineer, having shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render Graph and SRP. Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Experience profiling and debugging rendering issues using tools More ❯
conceptualise and execute compelling visual effects that elevate gameplay Nice to Have: Experience with Niagara and Houdini/EmberGen for VFX creation Experience in authoring shaders for VFX, either HLSL or Node based (UE4/5) Background in traditional art practices that enhances your digital artistry and prototypes Benefits 25 Days Holiday, plus 1 day for your birthday Studio Shutdown More ❯
Royal Leamington Spa, England, United Kingdom Hybrid / WFH Options
Playground Games Limited
work with artists to ensure effective usage. Take responsibility for profiling and optimising our shaders and their usage. What you’ll bring: Experience working with shaders (node-based or HLSL) Experience creating game art and/or supporting an art team to create realistic content. Effective collaborator with growth mindset and desire to help others to do their best work. More ❯
London, England, United Kingdom Hybrid / WFH Options
Companiongroup
Deep expertise in Unreal Engine’s material editor and shader pipeline (custom nodes, parameterisation, etc.). Strong understanding of PBR workflows, stylised rendering, and real-time lighting. Familiarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights). Solid grasp of GPU performance and platform optimisation principles. Familiarity with DCC tools (Maya, Blender, Houdini, Substance More ❯
in industry-standard engines such as Unity or Unreal, and a solid understanding of optimising performance for mobile or console platforms. You will also have experience programming shaders using HLSL and some exposure to scripting languages like C# and Python, allowing you to develop and support efficient, visually compelling content. Your knowledge of rendering pipelines will be well-rounded, with More ❯
Brighton, England, United Kingdom Hybrid / WFH Options
Rocket Science Group
current-generation consoles (e.g., Xbox Series X/S, PlayStation 5) A variety of experience on teams of multi-discipline developers Strong proficiency with shader fundamentals and tools (e.g. HLSL, Unity Shader Graph, UE Material Blueprints) and an ability to adapt to other software made available by the studio or partners Working knowledge of common game engine technologies (e.g., Unreal More ❯