Permanent HLSL Job Vacancies

26 to 50 of 50 Permanent HLSL Jobs

Lead VFX Artist

Royal Leamington Spa, England, United Kingdom
Lighthouse Games
conceptualise and execute compelling visual effects that elevate gameplay Nice to Have: Experience with Niagara and Houdini/EmberGen for VFX creation Experience in authoring shaders for VFX, either HLSL or Node based (UE4/5) Background in traditional art practices that enhances your digital artistry and prototypes Benefits 25 Days Holiday, plus 1 day for your birthday Studio Shutdown More ❯
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Shader Technical Artist - Contract

Royal Leamington Spa, England, United Kingdom
Hybrid / WFH Options
Playground Games Limited
work with artists to ensure effective usage. Take responsibility for profiling and optimising our shaders and their usage. What you’ll bring: Experience working with shaders (node-based or HLSL) Experience creating game art and/or supporting an art team to create realistic content. Effective collaborator with growth mindset and desire to help others to do their best work. More ❯
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Technical Artist

London, England, United Kingdom
Hybrid / WFH Options
Companiongroup
Deep expertise in Unreal Engine’s material editor and shader pipeline (custom nodes, parameterisation, etc.). Strong understanding of PBR workflows, stylised rendering, and real-time lighting. Familiarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights). Solid grasp of GPU performance and platform optimisation principles. Familiarity with DCC tools (Maya, Blender, Houdini, Substance More ❯
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Technical Artist

Royal Leamington Spa, England, United Kingdom
Pixel Toys
in industry-standard engines such as Unity or Unreal, and a solid understanding of optimising performance for mobile or console platforms. You will also have experience programming shaders using HLSL and some exposure to scripting languages like C# and Python, allowing you to develop and support efficient, visually compelling content. Your knowledge of rendering pipelines will be well-rounded, with More ❯
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Senior Technical Artist

Brighton, England, United Kingdom
Hybrid / WFH Options
Rocket Science Group
current-generation consoles (e.g., Xbox Series X/S, PlayStation 5) A variety of experience on teams of multi-discipline developers Strong proficiency with shader fundamentals and tools (e.g. HLSL, Unity Shader Graph, UE Material Blueprints) and an ability to adapt to other software made available by the studio or partners Working knowledge of common game engine technologies (e.g., Unreal More ❯
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Staff Software Engineer, Pixel Graphics, GPU Software

London, England, United Kingdom
Google
working in a complex, matrixed organization involving cross-functional, or cross-business projects. Experience with compiler technologies and toolchains, particularly LLVM. Familiarity with graphics and compute shader languages (e.g., HLSL, GLSL) and intermediate representations like SPIR-V. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with More ❯
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Staff Graphics Engineer - OEM Engagements

Cambridge, Cambridgeshire, United Kingdom
Hybrid / WFH Options
Arm Limited
a strong focus on optimization and debugging. Deep expertise in modern graphics APIs (Vulkan, OpenGL ES, DirectX, Metal). Proficient in C/C++ and shading languages (GLSL/HLSL). Skilled in GPU performance profiling and debugging using tools like RenderDoc, Nsight, and Arm Streamline. Proven ability to resolve complex performance and compatibility issues in production environments. Experience collaborating More ❯
Employment Type: Permanent
Salary: GBP Annual
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Senior Graphics Programmer (Steel Hunters)

London, England, United Kingdom
2K
DirectX 12, Vulkan, or console-specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or similar. Proven ability to profile and optimize both GPU and Render Thread performance using tools such as RenderDoc, PIX, NSight, Unreal Insights, etc. Strong debugging skills, especially … DirectX 12, Vulkan, or console-specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or similar. Proven ability to profile and optimize both GPU and Render Thread performance using tools such as RenderDoc, PIX, NSight, Unreal Insights, etc. Strong debugging skills, especially More ❯
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Senior Graphics Programmer (Steel Hunters)

Guildford, Surrey, United Kingdom
DPS Games
DirectX 12, Vulkan, or console-specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or similar. Proven ability to profile and optimize both GPU and Render Thread performance using tools such as RenderDoc, PIX, NSight, Unreal Insights, etc. Strong debugging skills, especially More ❯
Employment Type: Permanent
Salary: GBP Annual
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Senior Graphics Programmer

London, England, United Kingdom
Build A Rocket Boy
external help. Be vigilant for and report new problems, delays and risks to the appropriate Lead/Director. Requirements Extensive C++ and graphics programming experience Proficient in shader languages (HLSL, GLSL, CG, etc.) Solid understanding of modern GPU architecture and pipelines Experience with modern graphics APIs (DirectX, Vulkan, console APIs, etc.) Experience implementing, debugging, and optimizing graphics systems and shaders More ❯
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Graphics Programmer

London, England, United Kingdom
Pixel Wings Ltd
Strong knowledge of C++. Strong problem-solving and bug fixing skills. Experience with at least one modern graphics API (Direct3D 12, Vulkan or Metal). Experience with shading languages (HLSL, GLSL or MSL). Good knowledge of modern real time rendering techniques including raytracing. Good knowledge of GPU architecture. Experience with multithreading. Strong experience with profiling and low-level optimisation. More ❯
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Staff Software Engineer, Pixel Graphics, GPU Software

United Kingdom
WeAreTechWomen
working in a complex, matrixed organization involving cross-functional, or cross-business projects. Experience with compiler technologies and toolchains, particularly LLVM. Familiarity with graphics and compute shader languages (e.g., HLSL, GLSL) and intermediate representations like SPIR-V. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Rendering Engineer

London, England, United Kingdom
Hybrid / WFH Options
Epic Games
for Development experience on commercially released video games or software for the games industry. Development of high end rendering technology for modern game engines. Programming languages: C/C++, HLSL, Visual Studio, Perforce. A solid understanding of rendering, light transport, computer graphics, ray tracing, path tracing, and other current rendering techniques. A solid understanding of performance and optimization techniques. EPIC More ❯
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Lead Engineer, Mobile Performance

London, England, United Kingdom
PlayStation Global
for latency and packet loss on mobile networks Strong understanding of CPU, GPU, memory, and I/O optimization techniques and tradeoffs Strong C++ or C# experience Familiarity with HLSL and mobile graphics APIs (Metal, Vulkan, OpenGL ES) B.S. in Computer Science, or equivalent Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment More ❯
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Principal VFX Artist

Royal Leamington Spa, England, United Kingdom
Lighthouse Games
Game Engine, with a particular emphasis on tools such as Niagara Experience with software tools like Houdini/EmberGen for VFX authoring Proficiency in authoring shaders for VFX, either HLSL or node-based systems (UE4/5) Benefits 25 Days Holiday, plus 1 day for your birthday Studio Shutdown between Christmas and New Year Discretionary Bonus Scheme Private Pension Scheme More ❯
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UI Programmer

United Kingdom
Third Kind Games Ltd
would be great to have Mobile experience (whether it's native iOS or Android, or an understanding of the limitations of mobile platforms etc.) Competence with realtime shader development (HLSL/CGFX, Unity's ShaderLab) Very good understanding of real-time rendering and rendering bottlenecks Ability to make critical artistic and process decisions to produce the best quality product If More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Technical Artist

Horsham, England, United Kingdom
SEGA
in at least 1 game development cycle to title release Has experience writing code in any language. (preferably python/C#) Knowledge and/or experience of shader creation HLSL and/or node based. Strong understanding of 3D modelling and texturing process. Working knowledge of industry-standard 3d content creation package(s) (e.g. 3dsmax, Maya, Blender) Excellent problem-solving More ❯
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Technical Artist

London, England, United Kingdom
SEGA
in at least 1 game development cycle to title release Has experience writing code in any language. (preferably python/C#) Knowledge and/or experience of shader creation HLSL and/or node based. Strong understanding of 3D modelling and texturing process. Working knowledge of industry-standard 3d content creation package(s) (e.g. 3dsmax, Maya, Blender) Excellent problem-solving More ❯
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C++ Software Engineer (egaming)

Cataluña, Spain
Hays
features, shaders, and rendering systems. Collaborate with designers, developers, and artists to achieve stunning visuals and efficient workflows. Ensure high performance across platforms using technologies like DirectX12 , Vulkan , and HLSL . What We're Looking For 5+ years of C++ game programming experience. Strong background in 3D graphics, GPU tech, and rendering pipelines. Experience with proprietary engines and multithreaded environments. More ❯
Employment Type: Permanent
Salary: EUR Annual
Posted:

Principal Technical Artist

Royal Leamington Spa, England, United Kingdom
Lighthouse Games
Mentoring Technical Artists to enhance their skills and craft. Minimum Requirements: Development experience in Unreal Engine. Strong scripting skills in Python or other languages. Fundamental knowledge of rendering pipelines, HLSL/GLSL. Proficiency with at least one DCC package such as Maya, Max, Blender, or Houdini. Excellent communication skills. Deep understanding of best practices for game content creation. Experience completing More ❯
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Staff Technical Artist

London, United Kingdom
Impleo
Level Infinite is Tencent's global gaming brand. It is a global game publisher offering a comprehensive network of services for games, development teams, and studios around the world. We are dedicated to delivering engaging and original gaming experiences to More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Lead Graphics Programmer

United Kingdom
Hybrid / WFH Options
Steel City Interactive
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype More ❯
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Lead Graphics Programmer

London, England, United Kingdom
Hybrid / WFH Options
Steel City Interactive
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype More ❯
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Lead Graphics Programmer Programming Sheffield

Sheffield, Yorkshire, United Kingdom
Steel City Interactive Ltd
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Interactive Technical Artist (Visa Sponsorship Available)

London, United Kingdom
Hybrid / WFH Options
Techwaka
with knowledge of computer hardware specifications, will be pivotal in driving performance goals and optimizations for projects. Essential Skills: Unreal Engine 5 content creation pipeline expertise BlueP Proficiency in HLSL and computer hardware specifications Experience shaping and evolving art pipelines Strong problem-solving ability with attention to detail Effective communication skills, balancing Creative and Technical requirements Desirable Skills: Technical Artist More ❯
Employment Type: Permanent
Salary: GBP Annual
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