4 of 4 Permanent Lua Jobs

IoT/IIoT Cybersecurity Engineer

Hiring Organisation
TUV SUD Limited
Location
Nationwide, United Kingdom
Employment Type
Permanent
Hands-on practical knowledge with reverse engineering and/or vulnerability testing tools and techniques. Experience in common scripting languages such as Python, Ruby, LUA, Powershell or BASH and at least one development language e.g. Java, C, C# or similar would benefit the role. Experience in product development and testing. ...

Senior AV Engineer- Residential

Hiring Organisation
Prospero Integrated
Location
City of London, London, United Kingdom
Employment Type
Permanent
Salary
£40000 - £45000/annum + Package
systems. Programming Skills: Expertise in programming and customising Control4, Lutron QSX, and Crestron Home systems for residential environments. Familiarity with related programming languages (e.g., Lua, Python, etc.) is a plus. Problem-Solving Ability: Strong diagnostic and troubleshooting skills for both hardware and software-related issues. Customer-Focused: Excellent communication skills ...

Senior AV Engineer- Residential

Hiring Organisation
Prospero Integrated
Location
London, South East, England, United Kingdom
Employment Type
Full-Time
Salary
£40,000 - £45,000 per annum
systems. Programming Skills: Expertise in programming and customising Control4, Lutron QSX, and Crestron Home systems for residential environments. Familiarity with related programming languages (e.g., Lua, Python, etc.) is a plus. Problem-Solving Ability: Strong diagnostic and troubleshooting skills for both hardware and software-related issues. Customer-Focused: Excellent communication skills ...

Internship Gameplay Systems Programmer

Hiring Organisation
Super Heroes B.V
Location
Utrecht, Netherlands
Employment Type
Permanent
Salary
EUR Annual
welcome you into our team and help you grow your skills in a supportive and creative environment. What You'll Do: Work with Lua to build and improve features within the Roblox ecosystem. Collaborate closely with our art, design, and programming teams to create solid, scalable systems for our games. ...