6 of 6 Remote/Hybrid Permanent Memory Management Jobs

C++ Engineer

Hiring Organisation
McGregor Boyall Associates Limited
Location
London, United Kingdom
Employment Type
Permanent, Work From Home
time systems. What you'll be doing: Designing and building low-latency C++ applications Investigating and resolving production crashes Performing deep debugging (call stacks, memory issues, threading) Optimising multi-threaded, real-time systems Collaborating with engineers, QA, DevOps, and business users Mentoring junior developers and raising engineering standards What … modern C++ (11/14/17) Background in performance-critical systems Hands-on experience with debugging and crash analysis Solid understanding of concurrency, memory management, and optimisation Comfortable working in fast-paced, production-focused environments Hybrid working, long-term platform ownership, and genuinely complex engineering challenges. McGregor ...

RF Design Engineer

Hiring Organisation
Lynx Recruitment Limited
Location
London, United Kingdom
Employment Type
Permanent, Work From Home
Salary
£80,000
technology through personal projects, open source, or continuous learning outside work hours Desirable: Experience with systems programming (networking protocols, TCP/IP, multithreading, memory management) Low-level programming experience (embedded systems, device drivers, bare-metal) Familiarity with Linux/Unix environments Understanding of security principles OpenGL, real-time ...

Senior Unity Engineer

Hiring Organisation
Huckleberry Sport
Location
City of London, London, United Kingdom
implementing scalable and re-usable systems using C# and Unity across multiple areas of the game, including — but not limited to — addressables, package management, data binding, UI and general systems and editor tooling that support our games and their features and functionality. You will collaborate closely with other engineering … excellence. KNOWLEDGE, SKILLS & EXPERIENCE Extensive professional experience in video game development using C#. Deep proficiency in C# is essential, including a strong understanding of memory management, garbage collection, async programming, and performance. A strong experience and understanding of Unity. Experience with Unity’s UI Toolkit is beneficial ...

C++ Engineer, AOSP

Hiring Organisation
Zenovo
Location
Gothenburg, Sweden
Employment Type
Permanent
Bluetooth stack-level development and debugging Required Experience: 6+ years in Embedded C++ (modern standards) Strong low-level programming experience, including memory management and performance optimisation In-depth knowledge of AOSP build systems and structure Prior experience integrating CarPlay, Android Auto, or similar protocols Familiarity with real-time ...

Senior Gameplay Engineer

Hiring Organisation
Disney Experiences
Location
Glendale, California, United States
Employment Type
Permanent
Salary
USD Annual
requirements/goals between prototyping and production. Understands and implements the following concepts at a production-quality, AAA level:C++ code (Performance Impact, Memory Management, Inheritance, etc.) Client/Server architecture (Replication, Client-side Prediction, Movement Syncing, etc.) Game Mathematics (Linear Algebra, Vector Math, Kinematic Physics, Collision, etc. ...

Embedded Software Engineer III - Dalgety Bay, Scotland

Hiring Organisation
Kopin Corporation
Location
Dalgety Bay, Scotland, United Kingdom
define firmware-to-hardware interface requirements, timing expectations, and configuration sequences. Troubleshoot and debug system-level issues involving display timing, sensor data alignment, memory bandwidth, and peripheral communication. Apply knowledge of discrete filters, Fourier transforms, linear systems, and fixed-point arithmetic to practical signal-processing tasks. Participate in full … Strong proficiency in C/C++ for embedded systems. Experience with RTOS or bare-metal development, including interrupt handlers, timers, DMA, context switching, and memory management. Demonstrated experience developing low-level drivers and hardware interfaces (SPI, I2C, UART, GPIO, timers, DMA, display or sensor interfaces). Familiarity with image ...