Remote Permanent 'Technical Artist' Job Vacancies

1 to 25 of 73 Remote Permanent Technical Artist Jobs

Technical Artist - Spine & Figma

London, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Midlands, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Southampton, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Cardiff, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Bristol, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Leicester, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Aberdeen, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Manchester, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Sheffield, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Bradford, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Nottingham, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Liverpool, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Swindon, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Edinburgh, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Glasgow, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Coventry, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Leeds, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Belfast, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Birmingham, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Watford, Hertfordshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Telford, Shropshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Ipswich, Suffolk, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Chesterfield, Derbyshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Chester, Cheshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Chelmsford, Essex, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:
Technical Artist
25th Percentile
£66,750
Median
£68,500
75th Percentile
£70,250